80°

Forspoken Interview: “We Wanted To Break Boundaries And Try New Things”

TheGamer spoke with some of the team from Luminous Productions about Forspoken's development, characters, and the lessons learned from Final Fantasy.

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thegamer.com
Jin_Sakai930d ago (Edited 930d ago )

I applaud them for trying but this ain’t it. It’s an uninteresting and empty open world with an annoying character. The combat is also pretty janky and sluggish. The particle effects are nice but that’s about all it’s got going for it.

Lexreborn2930d ago

I usually don’t find your takes bad, but with this game I find it terrible. You talk about empty world and uninteresting, but you also say ghost of Tsushima is this amazing well crafted world when it is as empty and boring as they come after a while.

It’s legit just point a to point b missions on horse back at that and liberate towns. And I think that in its own is as generic as it comes in the current state of gaming.

-Foxtrot930d ago

Really? You thought GoT was lifeless? It had what you would expect for the time period and it had plenty to do and see.

The difference is GoT is a more grounded, serious tone set in real life, it's bounded by that limitation while Forspoken isn't, it's set in a fantasy world where they could have added anything to make the world feel alive.

Lexreborn2930d ago

Yes, I did eventually get the sense of lifelessness in that game. It actually could’ve stood to be a bit more focused then open in a lot of its narration. A great example would be the way god of war 2018 and ragnarok handled it by giving an open playground while the narrative happen but open more as the narrative progressed.

I am 30 hours into ghost act 2 and I do not see myself finishing that game at all. Even if it’s “time period accurate” that doesn’t make it more fun. The same thing happened as I play assassins creed origin and odyssey. They vastly outlive their stay because they aren’t more focused in their design.

As for Forspoken where thus lifeless narrative keep coming from we can’t be talking about the same demo I played. There was wild life a plenty, bandit like enemies at almost every step, and those damn crocs. Even finding the ruins the different enemies and lore found was perfectly fine.

I truly am not seeing where this trash narrative is coming from on this game. The new Pokémon scarlet is also plagued with a lifeless poor preforming world and still 10 million people bought the game no questions asked.

So now y’all want to try and make this game seem worse than that? Worse than several OTHER games that we’ve seen? Naw man I’m not drinking the koolaid y’all made.

z2g930d ago

Sorry to say but you failed.

phoenixwing929d ago

Building only one city that will probably only be as big as one city in assassins creed and calling it good isn't breaking boundaries. I really think they didn't want to put the work in for making multiple cities with different cultures and unique quests with npcs in the wild so they settled on this whole world ending thing. I mean you're telling me Freya gets transported to the one continent with the one city and it just happens to be the only one left? Give me a break.

60°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
180°

While Layoffs Hit the Industry, Nintendo Retains 98% of Staff Including 78 With Disabilities

TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.

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thenerdstash.com
Jin_Sakai22h ago

Because Nintendo makes great games.

20h ago
rlow119h ago

Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.

18h agoReplies(1)
drivxr16h ago

Well, when your games remain full price many years after release.

And you make profit off of outdated hardware.

I would be shocked if they couldn't afford to retain their staff.

lodossrage13h ago(Edited 13h ago)

I didn't want to say anything but drivxr is right.

Nintendo always sells at a profit because they purposely use tech that's always 5 or more years behind. And it's also true their games hardly ever get price decreases.

Don't get me wrong, it's great they kept most of their workforce, but making a point to have your tech specs behind everyone else affords that luxury.

Darkegg10h ago

I don’t think it’s their purpose to use old tech. It’s their purpose to make value of software and know their value. Nobody makes games like them that’s for sure. I just don’t appreciate their customer unfriendly policy.

It’s not impossible to take their status. Companies need to have a selection of 8-bit and 16-bit. Now imagine a split screen for 8 player game for SNES Mario kart and selling at $9.99. The problem is that it doesn’t make profit. So many companies won’t invest in “old” technology. Everyone guns for triple AAA modern technology software but honestly we can enjoy modernized 16-bit creative ideas that allows 8-player mayhem. It’s a pipe dream, possible but impossible.

Shane Kim11h ago(Edited 11h ago)

If they ended up kicking people out after all of that stated above, it would be truly shameful.

DivineHand1257h ago

Microsoft, Google, Amazon, Tesla and Meta are all trillion dollar companies yet they are laying people off in large numbers.

I believe the reason Nintendo layoffs off less workers may be a result of their culture. It seems Japanese companies believe in giving their workers long term or life long employment opportunities and will exhaust all options before laying off workers. This is something we don't see much of in the west unfortunately.

Rdeal1h ago

might be something to do with the fact all those companies hire more than 20x the employees than Nintendo

LoveSpuds7h ago(Edited 6h ago)

What the hell are you talking about? It has nothing to do with how profitable they are. Its completely cultural, MS and Sony make stacks of cash and still lay folks off. Nintendo chose not to lay off staff for the same reason their execs took pay cuts to increase staff pay instead; because they value their staff and view them as colleagues, and respect them as such.

If Sony weren't so US centric I fancy they'd fare better too, they should get shot of US and European leadership and go back to when Japanese execs were running the show if you ask me!

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170°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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thenerdstash.com
Relientk773d ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

thorstein3d ago (Edited 3d ago )

DQIII HD Remake was turned based and very successful. Then there was a really obscure turn based game came Balder's Gate 3. I heard it might have done well.

Profchaos3d ago

I wouldn't be shocked if they switched ff to the vii remake combat system

PapaBop2d ago

It won't get through to them though, despite E33's success, they still won't risk going fully turn based for their big budget projects simply because they are still in the mindset that it needs to be action combat to appeal to the mainstream audience. I hope I'm wrong but don't underestimate just how stubborn Japanese execs can be

barom2d ago

Ya'll are hyping up Expedition 33 too much. Reminder that FF XVI sold 3 million in a week and it took Expedition 33 approximately a month to get to that (33 days to reach 3.3 million).

barom2d ago

1 platform vs 3 platforms
1 week vs 1 month

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DivineHand1253d ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim3d ago

Remake and Rebirth have "turn based" if you set it in the settings.

Lexreborn23d ago

Dang wish I saw your post before I made mine because we definitely feel the same way lol

Profchaos3d ago (Edited 3d ago )

Yeah hit the nail on the head but its like ww2 games we get hundreds of them then a decade of nothing and people start missing them i think we're going to start seeing them return

Claire, dragon quest even yakuza have seen turn based return

Runechaz2d ago

Every Pokémon game is also a Turn Base RPG.. and selling millions

andy853d ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Runechaz2d ago

you can also look at the Pokemon game number

Tacoboto3d ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-643d ago

I was just about to say the same thing.

anast3d ago

This comment should have a 100 upvotes, at least.

CrimsonWing693d ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…

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