LifeIsXbox says: "I really wanted to like The Callisto Protocol and tried to forgive its many shortcomings, but there were so many frustrations during my playthrough that I can’t in good conscience score it higher, even though it looks & sounds amazing and it seemed to have all the necessary elements to be a critical success.
The gameplay fails to remain interesting, there are crashes and weird decisions that hamper the player’s enjoyment, and by the end I felt like I was forcing myself to reach the credits."
Derek writes: "To celebrate the holidays, The Callisto Protocol is giving away previously exclusive skins to all current and future owners starting December 21 – and we wanted to debut the news with our Xbox community."
One of these days I will get around to playing the PS Plus version I got as a monthly game in October.
Soulslikes typically bank on action-RPG familiarity while offering a signature touch, which The Callisto Protocol attempted in survival-horror roots.
History will be kind to The Callisto Protocol, as an ambitious ultra-high-budget game that was flawed but ultimately fun.
The game wasn't as bad as the backlash would lead you to believe. It just wasn't great - it had great visuals, solid world building and sound design.
I feel it was let down by the story and the somewhat inconsistent melee combat. Also marketed as if it was the next Dead Space. At least DS had some scares - there were none in this game.
I played it, I enjoyed it, I immediately sold it whilst the trade price was still high. Glad its on PSPlus now so I can finish off the trophies.
Yea, game journalists went full r*tard with this game, but now that you didn’t pay for it, it’s a game you can appreciate.
Makes sense..,
I’ll have to play it eventually. I won’t buy games that less than 10-15 hours at generally. I’ll buy a physical copy really cheap someday
"The limited amount of ammo will only get you so far?"
1) there is loads of ammo about
2) you do realise you could have bought ammo.
3) I'm on my 3rd playthrough and I've upgraded differently every time ie; melee, guns and glove playthroughs