200°

Need for Speed Unbound - The DF Tech Review - PS5 vs Xbox Series X/S - Criterion is BACK

Digital Foundry : It's been many years since the legendary Criterion delivered a new Need for Speed game, but the studio is back with NFS Unbound and... it's really impressive! In this video, Oliver Mackenzie discusses how the Frostbite engine is deployed on this title, how it ranks against Criterion's prior NFS classics - and yes, we get the full lowdown on how PlayStation 5, Xbox Series X and Xbox Series S compare.

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digitalfoundry.net
Jin_Sakai925d ago (Edited 925d ago )

“The PS5 version offers a significantly better performance level than the Series consoles.”

Warzone 2, Callisto Protocol, and now this. PS5 is an amazing console considering its specs.

LucasRuinedChildhood925d ago (Edited 925d ago )

Callisto Protocol aside, MS seems to be pushing devs to go for full 4K or as close as possible, and it causes issues maintaining 60fps.

There has to be some policy or encouragement because this issue has cropped up repeatedly for 2 years (in these cases, the Series X version typically has a higher res with framerate dips).

Digital Foundry theorized that's why the One X port of Modern Warfare 2 has such a bad framerate compared to PS4 Pro. They think it's basically so that the game can be labeled as "Ultra 4K" on the store (there's an initiative).

I personally think the reason for this initiative is because MS need the base resolution on Series X games to stay high so that the resolution of Series S games doesn't go down too low.

Honestly, journalists need to press Phil Spencer about this - he does a lot of interviews. haha. Either way, I think it's far to say that the PS5 has outperformed the initial expectations people had looking at the specs on paper.

blackblades925d ago

Basically, probably banking on vrr to fix it while being 4k.

Nitrowolf2925d ago

It may be more so to future-proof these things, no?

Look at One X games that were "native" 4K but weren't unlocked 60FPS and see how they now compare on Series X with FPS boost and such.

I definitely prefer FPS over res, but I suppose the bigger picture with that idea that they are pushing hitting native res is down the road for games to be able to run on better hardware?

I mean, look at PS4 Pro games, they weren't native 4K, and even at times didn't hit 60FPS. When they were playable on the PS5 they hit 60FPS naturally due to the hardware bump, but the res. stayed the same.

Just a theory, going based on the idea of MS pushing devs to prioritize resolution over FPS.

blackblades925d ago (Edited 925d ago )

They both has dynamic resolution so the next system should have them automatically 4k60fps naturally. The only thing I can think of at the moment is the vrr being able to clear that not locked at 60fps problem. So the devs pushing the better resolution over fps

Binarycode925d ago

That's not what's causing the framerate issues.

The Seriesx has higher ram bandwidth and high texture throughput among other things it has higher specs on.

https://www.techpowerup.com...

https://www.techpowerup.com...

PS5 has much higher Gpixel rate and can display more onscreen.

PS5 also has a much faster SSD thanks to 12lanes while having the ability to remove data much faster as well as decompress data quickly.

I mean if the Series X is fine at those slighlty lower bounds, then MS needs to fix it. Because nobody is going to notice it's not full 4k. That's why most new graphic cards use fsr and dlss to upsample.

+ Show (1) more replyLast reply 925d ago
wiz7191925d ago

Those are all cross gen develop games with the PS4 being the lead development platform since it’s the strongest base console .. Callisto also had help from 150 Sony employees to help with the PS5 and PS4 version.

blackblades925d ago

Y'all taking that 150 Sony employees speech to the grave

darkrider925d ago

Teraflops diference isn't enough to be the better console. The architecture of the ps5 is just better. And it's easier to develop.

Outside_ofthe_Box924d ago

Remember when the armchair devs at n4g blasted Cerney for saying that teraflops isn't the *only* determine factor?

neutralgamer1992924d ago

Off the shelf specs- Phil and Xbox team

Custom built with developer feedback- mark Cerny and Sony team

12TF
10.28TF

+ Show (2) more repliesLast reply 924d ago
darthv72925d ago

The cell shaded aspects reminds me of auto modelista at times.

Destiny1080925d ago

constant dips into the low 50s on both xbox consoles

doesn't seem to be a resolution problem because the S has the exact same issues at 1080p

kingnick925d ago

It's more likely COD and now Need for Speed Unbound used PS5 as the lead platform which makes sense as the bulk of sales will come from Sony's platforms (PS4/PS4 Pro/PS5 for COD and PS5 for Need for Speed).

The Need for Speed series gained prominence on the PS1 and achieved the majority of series sales on Sony platforms so it makes even more sense to make the PS5 the lead platform.

EA have a deservedly poor reputation for rushing the release of games, just look at Battlefield 2042 and Mass Effect: Andromeda and be thankful Need for Speed Unbound isn't a hot mess on launch.

Need for Speed Unbound is the first game Criterion Games' have released using the Frostbite engine so it's impressive for a first showing.

Frostbite is an incredibly complicated engine and it's far harder to achieve like-for-like results then recent Unreal Engines.

Frostbite is likely a large contributing factor to Need for Speed Unbound being a current gen console exclusive as Frostbite games often struggled on the weak Jaguar CPU cores in the XO/PS4 consoles.

I wouldn't be surprised if patches improve performance or the game says as is, that's just the nature of working with Frostbite.

925d ago
50°

Need for Speed Unbound races onto Amazon Luna cloud gaming service

Luna+ subscribers can stream Criterion’s open-world arcade racer on Amazon’s cloud gaming service.

Amplitude2m ago

There’s no way the Luna player base is more than 50,000 people. I’d love to see their numbers

130°

Need for Speed will return in “new and interesting ways,” says EA

Support for Need for Speed Unbound has ended as Criterion focuses on the new Battlefield.

RaidenBlack133d ago

Plz no live service only NFS.
You already tried that with the reboot which was online only.

FinalFantasyFanatic133d ago

I can totally see them doing that again.

andy85133d ago

Just give me Underground 2 remastered

Fonsecap133d ago

Don't known if you're aware, but there is a modding team remastering the game in unreal engine 5, look for it it's looking good.

ApocalypseShadow133d ago

But no Burnout since you bought the competition to kill their game. And what's left of Criterion who stayed, were put to make your game need for speed. Don't care what ways it comes back. It's EA. No buy.

CosmicTurtle133d ago

They bought Criterion for their middleware engine Renderware I believe. But the studio was a bonus.

TheColbertinator133d ago

I enjoyed NFS Heat but they never built properly on that.

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70°

When To Expect A New Need For Speed Game?

It's been more than 3 years that no sign of a brand new Need For Speed games has emerged, but when are we going to get a fresh NFS anyway?

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thenerdstash.com
andy85153d ago

When to expect a great one should be the question. Must be 15 years

Dandalandan117153d ago

Why can't they just give fans what they want?
Remake NFSU, NFSU2, or the original Most Wanted.
Or what about a new Burnout game perhaps?

Deathtracker153d ago

We've been waiting for these remakes since, like, forever.

badboyz09153d ago

I'll wait for Midnight Club😁

The_Hooligan152d ago

Same. They should remaster the trilogy. I'll buy it day 1. I still have all three for the PS2.

Michiel1989153d ago

fuck need for speed, give us a new burnout by Criterion

Fonsecap152d ago

Search YouTube for Need for speed underground 2 remaster, modders are porting the game to UE

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