The DF tech review of The Callisto Protocol, focusing on the Xbox Series X and Series S versions of the game - they've got some issues and a wild ommission.
Guess we know now why Sony sent 150 employees to help out lol. Hopefully the devs can iron out issues with the other versions, disappointing to see as this game had quite a bit of hype behind it, it's all fallen a little flar now that it's released.
I was concerned when they were no reviews before release and I watched a preview video and the combat look very boring. It is a shame because a lot of people had high hopes for this and the graphic certainly look good. Oh well looks like I was right to be sceptical
I was one of those with high hopes I didn't pre order though so I'll be hanging back to see if they can make this game good in the next 12 months. Graphically it's mind boggling good still but just mechanically terrible
This is the difference between a legendary technical wizard in Mark' Cerny versus Phil Spencer and his off-the-shelf spec sheet guys. You guys can keep going around 12 teraflops but end of the day PlayStation 5 is holding up really well against Xbox series X on most third-party games
Or like everyone is saying it’s a development issue , even high end PCs are having problems. On top of the fact the had 150 Sony employees to help more with the PS version.
Zero to do with architecture here all to do with development.
Ps5 and xsx are more similar than many like to admit but you still need to code for each machine specifically and mistakes will happen if you don't analyse all versions
@Jin in that same video it was explained why , the PS4 was the lead development platform so optimization on Sony consoles was the priority then get ported to other consoles .. it’s not a console issue it’s again a developer issue. PS5 isn’t a slouch though it’s going to hold its weight , especially with that SSD.
Funny you should mention that. I have a Ryzen 5900X, nVidia 3080ti, Samsung 980 Pro m.2 SSD and other than an occasional hiccup between rooms it’s running fluid at high settings and looks incredible. The bigger issue I have is that the combat feels clunky and heavily scripted almost like a QT event. Otherwise it’s been good for a just-launched-not-patched PC port.
Sure sounds that way. Series X also doesn't maintain 120fps on Modern Warfare 2 as consistently as PS5, according to Digital Foundary. Which is a bit awkward, given the impending acquisition...
You've got the MW2 120hz situation the wrong way around - MW2 runs better on XSX, and WZ2.0 runs better on PS5. Neither sustain 120hz in either game though - so you'll want/need VRR enabled.
Ironically, they're both using the same engine and game assets, so it's interesting that they trade blows there - perhaps the PS5 is doing a better job with higher player counts / character models.
@Orchard
From what I have observed for these two games the PS4/PS5 are the lead platforms. So perhaps they are just better optimized. But you made a point about MW2 vs Warzone 2. I think the difference is that the PS5 has the memory advantage once you get over 10 GBs. Up until that point the Xbox can pull ahead. But looking at Warzone 2 its tearing on top of being slower so it's no where close to PS5 here. I bet it's the memory setup.
New IP from a new studio so it’s not too surprising that they didn’t fully make it the game we were hoping for .
Hopefully they make enough $ to improve their next game
The Witcher 1 was really rough around the edges when it came out but I enjoyed it so hopefully they can have the same trajectory minus the Cyberpunk thing.
It really makes sense now that Sony helped them at the end most likely to get it running better on PS5.
It has mixed reviews , the reason I didn’t preorder is because it’s not a long game and I want to play a lot of the long games I have in winter . I’ll get it in January or February most likely
Being a new studio does not excuse releasing a game in a broken state. The issues are clearly bad enough that there is no way they were not aware that the game had issues when they released it.
I don't think it's a far stretch or strange for this developer to have prioritized the PS version in exchange for the help they received from Sony.
I think that would be a fair trade.
"Or perhaps they're not as familiar with Xbox and PC hardware?"
Doubt this, all systems are pretty much the same in architecture with few differences. I'm sure we'll be hearing about a patch soon for Series X and PC.
@Lightning why you keep throwing "Sony's help" out there. They just sent visual arts employees there that helped with motion capture and small areas not the game play etc from what I heard. Anyways they shouldve had game testers to the game.
Well it doesn’t seem to be broken on PS5 so I’m not worried about it . But for Xbox PC people I understand but I’ll be playing on PS5 and apparently it runs a lot better .
@Lightning77 no tinfoil hat needed . It looks like Sony helped them to get it to run better with those 150 devs . That may not be the case but it’s possible sure
New studio by name, yes. They are however led by the original creator of the dead space series. So in all reality the experience and the know hoe is all there and intact.
I really dont know what people were expecting from this game. Despite all the tepid to negative feedback, all i see is exactly what i wanted out of this game. It's like People were expecting a revolution or something 😕
I expect it to run at least halfway decent and it clearly didn't.
The game was single thread CPU limited barely utilized the rest of the cores and threads so my i9 went mostly under utilized and Alex's and my setup leave a lot of performance on the table.
I dunno, call me crazy but i wasnt expecting the 1st game out of a small studio to launch a game with zero issues, especially when racing to make the holidays. But im also just addressing the dead horse every major reviewer is beating of "doesnt innovate enough from dead space"
The devs job for the PC was not to give the green light for half assed work. Did they not play it on PC and see how shitty it runs? It's like buying a new car but they couldn't finish it and you need to go back for the seats. At my job you keep doing half assed work, you best be looking for new jobs.😑
Yeah it's a real shame in the games industry, and it continues to be the trend. Release a game that is not done, fix it later, as I said half assed work. I was kinda looking forward to The Callisto Protocol, not anymore.
Was there issues on PC beyond the usual UE shader compilation issues? Listening to DF, it's shocking that people are still releasing games on PC without an option to preload the shader info.
It's really UE4 itself, plus the work needed to make sure games run smooth. I wish devs would not use that engine at all. Developers should if they can license ID Tech 7 from Bethesda, that game engine is amazing and almost flawless.
Glad I didn't pre order this, I played it safe and pre ordered DS remake because nostalgia and also at least I knew what I was getting into. I hope DS remake does not suffer from lots of bugs.
Hope they fix the issues for those interested in this game.`
Oof. This game seems to be a mess in terms of its development.
I was also miles off on my review predictions (even after playing it) so I eat my hat on that one.
I will say that thus far I am having fun with it, it's rough in some places and not perfect but I am having fun and it is what I was expecting - but I'm also extremely biased in that judgement since I'm a huge fan of survival horror games and someone who has crazy opinions like enjoying tank controls :P
Glen Schofield should have tried to get licensing and rights back for Dead Space. EA won't ever create a new Dead Space because they don't have a good developer to make it.
I think if the DS remake sells well, they will make a new DS - but I agree, I don't think they have a good enough developer to make a great new DS, remaking an existing game is easier.
I think they will , I think the remake was a reintroduction to the game for players who couldn’t play it then. I also think they green lit the remake in response to CP , I think the series will get the revival we all been waiting for but the quality of the next game is in question.
I love them for survival horror games, sometimes 'difficult controls' (for want of a better phrase) add to the tension and feeling of helplessness.
If you're a survival horror fan and haven't tried it yet - I highly recommend grabbing Signalis, it's a great survival horror experience, and has legacy settings to turn on tank controls, CRT mode, etc.
@jznrpg Nope. I do game on PC occasionally but only really for FPS (so really only COD, RoN and TF2) and RTS - mouse and keyboard is king for those games.
I’ll sometimes grab a PC GamePass game if it’s MS exclusive or to try it when am not convinced that it’s worth full price.
Better garbage is still garbage.
Just because an incompetent developer made a slightly better version of their mid game on the platform you prefer, that doesn't mean your preferred platform is magically better.
So the game isn't unstable; albeit pedestrian as a whole?
If you really think it bothers me that only the PS5 version of the game is the one that actually works, mostly, the way it is supposed to be, I have a PS5. I really wanted to play this at this point, and I have a PC that should run circles around said PS5 if the developers were actually competent.
Kind of makes sense why Sony "had a hand" in development. Magically that's the only version that functions somewhat properly.
Guess we know now why Sony sent 150 employees to help out lol. Hopefully the devs can iron out issues with the other versions, disappointing to see as this game had quite a bit of hype behind it, it's all fallen a little flar now that it's released.
Cue the "Strange, I'm not having any issues!" crowd.
PS5 version got great tech review, Xbox Series version needs some additional work.
He said "it's one of his favorite games of 2022"
The game is not bad it's actually pretty good but it's not great either
New IP from a new studio so it’s not too surprising that they didn’t fully make it the game we were hoping for .
Hopefully they make enough $ to improve their next game
The Witcher 1 was really rough around the edges when it came out but I enjoyed it so hopefully they can have the same trajectory minus the Cyberpunk thing.
It really makes sense now that Sony helped them at the end most likely to get it running better on PS5.
It has mixed reviews , the reason I didn’t preorder is because it’s not a long game and I want to play a lot of the long games I have in winter . I’ll get it in January or February most likely