NVIDIA revealed today that The Witcher 3 Next-Gen features ray-traced reflections instead of the previously announced screen space reflections.
According to Polish podcasters Rock and Boris, CD Projekt RED is reportedly planning a third DLC for The Witcher 3, set to release in 2026.
Sign me up. I haven’t played it since it released on PS4 so I could go for another run with a new DLC.
Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.
Nintendo Switch games that haven't received patches are still getting performance and loading boosts across the board on Switch 2.
So again, just like Insomniac in their Ratchet and Clank dev diary. I don’t believe what is being claimed as ray tracing is real ray-tracing. I think it’s an advanced space reflections technique. I can’t see any other reason why devs are getting this wrong or being coye in answering whether it’s true ray-tracing.
I tried TW3 twice back in 2016 & 2017 & I just couldn't get into it. With all the PS5 bells & whistles I may dig this game out of my closet & try it again once I dwindle down my recent backlog of 2022 games.
dont care anymore skyrim 2.0. tired of your re-re-re-rereleases
best use of ray tracing on consoles i'd say. ray traced shadows a second. its funny. when i play the "next gen" gta V update, you can clearly see that the game is old no matter what, but the ray traced shadows look amazing... like too good for the rest of the game.
I’d rather have a good game without it then an ok game with it . Demons Souls remake didn’t have Ray tracing and it’s looks amazing . Returnal doesn’t have it I don’t believe and it was an awesome game to play. Cool if it’s there but if it isn’t not a big deal imo