Wccftech chatted with Criterion Studio Technical Director Andrei Shires about the NVIDIA DLSS 3 implementation in Need for Speed Unbound and other technical aspects of the game. AMD FSR 2.2 is confirmed to be in the game.
Linus Tech Tips did a pretty informal blind test on their staff, and I don't think any of them could perceive differences in input latency between native frames and generated AI frames.
Doesn't say much, just PR responses.
Linus Tech Tips did a pretty informal blind test on their staff, and I don't think any of them could perceive differences in input latency between native frames and generated AI frames.