Wccftech chatted with Criterion Studio Technical Director Andrei Shires about the NVIDIA DLSS 3 implementation in Need for Speed Unbound and other technical aspects of the game. AMD FSR 2.2 is confirmed to be in the game.
Doesn't say much, just PR responses.
Linus Tech Tips did a pretty informal blind test on their staff, and I don't think any of them could perceive differences in input latency between native frames and generated AI frames.
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