Nonsense. Imagine if God of War were designed solely around the PS5 SSD and not a slow HDD. The game would also look and perform much better as a PS5 exclusive due to the significantly more powerful hardware. That’s a fact.
Tbh most people don't read the articles here. If journalists stopped click baiting or using sensationalized headlines, 80% of the time maybe people would spend more time reading articles. These days you never know what you're going to end up reading.
Hell you got got websites making a whole 5 paragraph article based one single tweet most of the time lol
New Graphics / Game engine and tools need time to develop and optimize for a hardware , I don’t think this was available when they develop Ragnarok , we will see there next-gen technology in the next game.
not good enough. you are still stuck in the past. the ps5 changes fundamental infrastructure to the old ways of building games. GOW : R does nothing new for the medium and thats a fact. you can count your frames all you like, but you cant compare the latest GOW to something as ground breaking as say Ratchet and Clank, Returnal and Astrobot. Thats what i want to see more of
Agreed! Story elements would have bene the same for obvious reasons. But everything else like fps, graphics, loading times, etc. are already better on the PS5 and would have been even better if it was made for PS5 ground up. But regardless where you play, PS4 or PS5, the game is phenomenal. Such a clickbait title.
Less limitations changes game design. The thing everyone seems to be struggling with is the term "Loading" honestly. Being able to load faster is not just minimal/nonexistent loading screens which is what everyonethinks is all that can change. If you can load things in faster, you can increase things like character movement speed, asset density and variety, more varied environments/biomes, etc. You wouldn't need bottlenecks like squeezing through gaps, elevators, long corridors and such to allow levels to load. It opens everything up. Couple that with the massive CPU leap from last gen and yes it would've easily made it better, if only from a technological standpoint.
I agree with what you say, but I'm pretty sure all this could be done on PS4 if devs put emphasis on these things rather than pure graphical prowess. Each and every generation of hardware have their limits. At the end of the day it all comes down to how devs choose to use those limited resources. A new generation just means less compromises for the same graphical fidelity, but as graphical fidelity increases new limits will be reached... So I don't think PS4 is to blame, it's more how devs approched their design. But sure, PS5 exclusivity would make it easier... for a time.
Could it? I think they showed that they were at their limits with Spider-Man's traversal speed on PS4 and even went to the point of duplicating data on HD many times over just to reduce seek time. The PS5 demo was like 6 times faster movement. You can take steps to make it better on PS4, but there's still a very real limit you're going to run into.
I suspect this is why the vehicles in Cyberpunk are so slow.
Yeah, having more hardware power has made games shallower. As not a fan of God of War, the older God of Wars had better combat mechanics and I have no idea why that couldn't be carried over to the newer ones.
Just to make it "CiNeMaTiC"? Because that makes the game far less fun. And I see no reason why the combat had to be dumbed down. You could have the same story with probably little less graphical fidelity in the newer games.
Game design in mainstream games from Ubisoft, EA, Sony and Activision games has remained the same despite changes in generations. I would say it has gotten worse because developers, in the name of content and time padding, have started adding useless RPG elements (Again Assassins Creed and God of War being prime examples).
"The PS5 version offers better graphics in terms of lighting and particle effects, faster load times, and smoother integration of the DualSense controller's haptic features, but"
Sounds a lot like it would be better as a ps5 game.
It IS better as a PS5 game, for all the reasons you just quoted.
It would be better still if PS4 wasn't being considered when making the game.
Hard to be that angry about this one, seeing as how it's still one of the best games in years, but I'd like to see last gen consoles dropped by the bigger hitters, LIKE NOW. PS5 is becoming more available now, so there's no reason not to.
Much like PC games; a cross gen game has features that are made available on higher end equipment not available on lesser equipment. All these people complaining about GoW, Horizon, etc like they aren’t visual marvels just sound ignorant as hell. Most people, statistically, don't even own the TVs or surround sound systems on a level to maximize rendering anyway. What's the issue?
While it's nice that Sony was able to cater to their entire userbase here for those who haven't made the switch yet, saying a premiere 1st party title wouldn't be better building it from the ground up for the PS5 is ridiculous.
It was a trade off, a game built for the ps5 that was ment to fully exploit its capabilities wouldn't be released within the 2nd year of the ps5 or the 1st year as the game was supposed to be. I believe the next wave of first party exclusives will be ps5 exclusive.
Yes, make the game early so you can provide both ps4 and ps5 players with great games early in the ps5s life cycle during the transition to a new platform.
Sorry but that's as vague as all these starry eyed children yelling held back. Be specific. What exactly is a sequel following the previous games template supposed to do other than being one of the most gorgeous and polished games this gen? Not everyone out to reinvent the wheel.
What do you mean, be specific? People have been talking about this for 2+ years. Where have you been? Ratchet & Clank Rift Apart already showed that new levels can be loaded in at real time. It shouldn't take much fantasy to connect the dots when you consider that we're talking about a game that has you travel to different mythological realms. Cory has previously talked about the PS4 hardware being a bottleneck to their initial vision of how they could use instant realm shifting for puzzles: https://www.youtube.com/wat...
On top of interesting puzzles there's potential for some interesting combat mechanics, where you could open tears into other realms to exploit the weakness of your enemies for example. I could certainly imagine some boss fights where mechanics like these would make for an interesting fight on top of a spectacular set piece.
But besides that the ability to load in assets quickly would allow for much more immersive and detailed worlds in general. Go and rewatch Mark Cerny's breakdown of how PS5 hardware will be able to influence game design or just wait and see how games will change as we finally leave last gen consoles behind.
Do you think PS5 games won’t look any different from PS4 games?
What people are wanting is the next-generation of gaming. Yes, things look good on PS4. Nobody is denying that, but they’d look better on PS5 from the ground up.
Do you remember the Unreal Engine 5 demo!? That’s what we want to see, not games stuck in last-Gen for visuals.
Exactly, when met with an entitled and delusional audience nothing will ever be good enough. All of them speak as though their approval is the apex of achievement. Their expertise is so pivitol that none of them ever bother achieving on a level to actually develop for the companies they're so quick to critique. I mean, it should be nothing for each naysayer to step up and show us all how it's done instead of whinning in a comment section. Imagine what a benefit Sony and all their development teams would experience if you'd all just Bless them with your know-how. As it stands Sony is clearly struggling to produce anything that stands out globally. GoW; flop, Horizon; flop, R&C; flop....someone better jump in before its much too late to act. Your contributions will forever be etched in the heavens as the best act that humanity has ever known. To infinity and beyond!!
we expecting usage of the hardware to its potential. GOW:R although a really great game so far (not finished it yet) does nothing to excite me about the new hardware like Ratchet, Returnal and even astrobot did. Its literally a ps4 game with suped up framerates and quicker loading.
Says a person who doesn't work for or know their numbers....
It's funny because I'm sure you'd be pretty cheap too if met with economics challenges that affected the entire world. Better yet, most are cheap by necessity.
Title is a bit misleading when the intro says : "God of War Ragnarök's critical and commercial success shows it doesn't need to be a PS5 exclusive".
And sure, it doesn't need to be a PS5 exclusive to be a commercial and critical success. Though it would be a more interesting game if it were a PS5 exclusive.
Most of those were to funnel players into combat zones that they couldn't escape from according to the director, DMC has those big red walls that appear to do the same thing, GOW has narrow passages the characters won't use whilst in combat.
However, we were told that having an SSD would change how a game is designed, meaning you would be able to eventually design a game that NEEDs and SSD and would not be possible on a system without one.
God of War isn't that game.
You could even argue Ratchet and Clank isn't that game, and would still be possible (with heavy tweeking) on PS4.
What we don't know for sure is if a game where it's entire design is around the SSD, would need a PS5.
i disagree. a cold hard example would be demon souls remake ps5 exclusive. just look at that game and compare it to elden ring which was an incredible game in and of itself but if it were exclusive to only next gen consoles and pc it would have been even better since they use resources for the older gen consoles.
Story and gameplay loop would be pretty much the same, yes. Everything else on the technical side would obviously get a boost, but it's nothing we haven't seen already with PC version of games. Atm people are still very distracted by pretty graphics, the SSD marketing, and making themselves believe that a controller with slightly better vibrations makes a game better on a certain console. I'm still seeing games with the same dated template that started during the PS3 gen. Until I see a huge shift in game design, pretty graphics ain't gonna convince me to get a current gen console.
It has the same hidden loading screens like GoW 2018. According Mark Cerny these kind of loading screen aren't necessary on PS5 anymore thanks to the fast SSD.
The writer doesn't know much about the technical aspects of gaming, yet wants people to consume his/her content on gaming. It isn't helpful and the writer does not express a willingness to know their craft and the ability to discern between a movie and a game. I would avoid this stuff like the plague, because it is.
It wouldn’t be a different game but it would be a technically more advanced game. Graphics could have been pushed further, animations and physics could have been pushed further etc. it would minimize things like the pop in npc characters change animation loops etc. they could have also eliminated things like walking between doors on the big tree in between realms for a period of time. Those whole moments were designed to hide the new realm loading into memory. There are quite a few things that could have been done to tighten it up if not for ps4. The game would still be the same game but…. Even better
I love Ragnarok, however I just finished GoW 2018 on PS5 the week before it released and the graphical improvements are nominal. I have to think that is 100% the fault of making the game backwards compatible with the old PS4 hardware. It’s time to move on to current Gen platforms.
If i remember correctly they had said back when GoW 2018 came out that there was a gigantic boss they wanted to make but PS4 couldn't handle it so they were hoping to put it in the next game but seeing as they chose to design it around PS4 again they didn't add it and we will never get to see it.
It's hilarious hearing this argument of GOW being "held back". You should be pleased as hell that everyone gets a taste of a current gen game. It STILL looks great with solid a FPS on old and new hardware. And honestly, the butt hurt is driven by the lack of the PS5 shoe-in lighting, atmospherics effects and haptics (Big whoop). The game is all still there. You exclusive types are very special little bunch aren't you? Ya'll sure do whine a lot.
boring comment. i buy latest hardware to take advantage of said hardware. I want and demand exclusives. The game is stuck in the past due to the ps4 limitations and thats a fact, no matter how much fun youve had with it
It absolutely would be better as a ps5 exclusive. Theres no point even arguing it.
Theres design possibilities that can't even be created on ps4.
We've yet to really see what ps5 exclusives can be, we got a good taste with ratchet.
Ragnarok in substance as it is now wouldn’t be any better as a ps5 exclusive. The most taxing fights like the dragons are doable on the ps4 easily. It’s mostly story focused. If it was designed as a ps5 exclusive then ragnarok wouldn’t be the same game though imo. I don’t think anyone could argue that a game designed for ps5 wouldnt be better.
I understand why they went this route though and I’m fine with it. They finished the arc on ps4 as fast as they could and there isn’t anything wrong with that. Ragnarok is a PS4 game and it’s fine.
Nonsense. Imagine if God of War were designed solely around the PS5 SSD and not a slow HDD. The game would also look and perform much better as a PS5 exclusive due to the significantly more powerful hardware. That’s a fact.
Less limitations changes game design. The thing everyone seems to be struggling with is the term "Loading" honestly. Being able to load faster is not just minimal/nonexistent loading screens which is what everyonethinks is all that can change. If you can load things in faster, you can increase things like character movement speed, asset density and variety, more varied environments/biomes, etc. You wouldn't need bottlenecks like squeezing through gaps, elevators, long corridors and such to allow levels to load. It opens everything up. Couple that with the massive CPU leap from last gen and yes it would've easily made it better, if only from a technological standpoint.
Dumb article.
"The PS5 version offers better graphics in terms of lighting and particle effects, faster load times, and smoother integration of the DualSense controller's haptic features, but"
Sounds a lot like it would be better as a ps5 game.
While it's nice that Sony was able to cater to their entire userbase here for those who haven't made the switch yet, saying a premiere 1st party title wouldn't be better building it from the ground up for the PS5 is ridiculous.