If you've played a lot of open-world fantasy RPGs over the past 20 years, you've almost certainly encountered the encumbrance game mechanic. You know the one, where you're looting a dungeon and you pick up one too many items, and all of a sudden your character feels like they're walking through molasses.
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I hate stamina bars...I hate running and then having to stop and wait for your stamina bar to refill before running again. it makes no sense, especially in RPGs with an open world design and wanting to get through a place quickly.
Encumbrance is annoying, but the overall annoying thing is the refusal to include immediate solutions like scrapping items for parts, sending to a stash, or combining items to increase stats. Many RPGs have done it, i dont get why it isnt a standard.
Encumbrance, as annoying as it is, does add some tension and a strategic element to games that otherwise would be lacking balance in some way. It has its place.
I don’t mind it so much if it makes sense . It makes you manage things if don’t properly . When it’s done poorly it is annoying
You can make an arguement that any level of difficulty is annoying to some degree. Encumberence is usually a gameplay balancer or difficulty adjuster depending on its use. You can make it in some games that you can carry more loot or wield weapons outside your characters skill level, but it’s essentially playing on easy mode or even cheating.