If you've played a lot of open-world fantasy RPGs over the past 20 years, you've almost certainly encountered the encumbrance game mechanic. You know the one, where you're looting a dungeon and you pick up one too many items, and all of a sudden your character feels like they're walking through molasses.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
March 31st, 2025 – KOJIMA PRODUCTIONS is proud to announce that DEATH STRANDING has connected over 20 million porters across PlayStation®4, PlayStation®5, PC, XBox, iOS platforms, and Amazon Luna.
Man I love this game. Platinumed it and played through it a 2nd time just for fun. I'm day 1 with bells on for the sequel
In still drop in this world from time to time. I just played it yesterday.
I hate stamina bars...I hate running and then having to stop and wait for your stamina bar to refill before running again. it makes no sense, especially in RPGs with an open world design and wanting to get through a place quickly.
Encumbrance is annoying, but the overall annoying thing is the refusal to include immediate solutions like scrapping items for parts, sending to a stash, or combining items to increase stats. Many RPGs have done it, i dont get why it isnt a standard.
Encumbrance, as annoying as it is, does add some tension and a strategic element to games that otherwise would be lacking balance in some way. It has its place.
I don’t mind it so much if it makes sense . It makes you manage things if don’t properly . When it’s done poorly it is annoying
You can make an arguement that any level of difficulty is annoying to some degree. Encumberence is usually a gameplay balancer or difficulty adjuster depending on its use. You can make it in some games that you can carry more loot or wield weapons outside your characters skill level, but it’s essentially playing on easy mode or even cheating.