Pentiment’s medieval European setting still has diverse characters while feeling authentic, contrasting other historically grounded games.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
This is honestly a non-issue. It has more to do with world building and writer’s intention, not a requirement.
I like this kind of articles, they let me know what to avoid :-)
I want to see a game about ancient African tribes with nordic, asian and hispanic people in it.
To quote the late, great philosopher Peter Griffin - "Oh my god, who the hell cares".
This kind of thinking is childish at best, toxic at worst. I think the word toxic get overused, but it's apt here. The amount of unfounded assumptions plaguing this article are too many to name. Basically the argument is race representation trumps historical accuracy while providing nothing to support it other than emotion. Representation is seen as some kind of virtue. It's not.
Some people simply feel uncomfortable when caucasions make art depicting people who, wait for it, look like them. The obvious logical flaw is that any other kind of art depicting people of color only, does not make them feel uncomfortable. If you were to map that out on a venn diagram, it would be an invalid argument. But the writer is an emotionally immature person who is impervious to logic. I'm Mexican and many of my favorite books and movies mainly depict caucasions and I have never felt uncomfortable.
Good art is good art regardless of the representation.