The PlayStation we know today owes a lot to one video game system, a console that shaped the future of video games forever.
In 2012, PlayStation looked a lot different than it does today. The brand is now known for its cinematic approach to storytelling, with mature IP that has resonated with tens of millions of fans. Sony doubled down on this strategy in 2013 and truly left its mark on the industry with its PlayStation 4 console, which celebrates its ninth birthday this year. Many of the brand’s most iconic franchises either began on PS4 or featured game-changing entries on the platform, solidifying PlayStation as a major force in the video game industry
Time to see what Nightdive is cooking with this 3DO cult classic.
"The London-based (the UK) indie games publisher PQube and Bandung-based (Indonesia) indie games developer MassHive Media, are today very proud and thrilled to announce that their their potion-themed open-ended sim RPG “Potion Permit: Complete Edition”, is now digitally and physically available for PC (via Steam) and console (PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch)." - Jonas Ek, TGG.
ScreenRant's Melissa Sarnowski writes, "The Hunter steps into a world full of blood, horror, and darkness in Bloodborne, but they also meet countless fascinating characters at the same time."
"solidifying PlayStation as a major force in the video game industry.
If not for the PS4, PlayStation might not be as successful today."
What a weird article. PS was already a major force and successful prior to the PS4.
But yes, the PS4 at launch was night and day with the Xbox One, mainly due to the DRM drama, resolution-gate and the Kinect/pricing mess.
The real success of the 4 has to do with switching from custom architecture to something more industry standard (x86 based).
No doubt the trials and tribulations of the PS3 lead Cerny to convince the powers that be to come at the 4 from a different angle. One that lead to ease of development. Making it approachable (even to indies) is what was needed.
It's the culmination of many things:
Believing that change creates opportunity like with Mark Cerny building on what PlayStation is about. And that's providing some of the best games and experiences in the industry. Doubling down on what they do best against the narrative that single player games no longer matter. Going against the idea that you need to monitize the shit out of your games when high quality and respect for your work is more important than profits. Because that same respect can get you those profits you seek when you create high quality.
Working together with their teams in sharing technology and knowledge that will elevate the content produced. Taking the time and effort to build and improve game engines that will have the desired effect of award winning games and game of the year nominations.
Allowing their developers some room to try new things and create new IPs. Or even change the style of their current franchises for their own benefit. And not just coast on the same tired franchises that become relics. Taking risks like with VR when others have more money than them to do these same things. But can't seem to lift a finger unless it's to write out the next line in a checkbook.
PS4 is the coming together of Sony to keep the tradition alive of an outstanding console married to some of the most memorable games you'll ever play. Yeah. I drank the Kool aid and am proud of it. Because once traditions are removed, things will never be the same. And you'll regret what comes next for shunning what currently works and is best for gamers.
It was mid-ps3 generation when Sony started to really invest in their own 1st party games, learning that they could no longer rely on 3rd party exclusives to carry them like with the ps2. Alot of the games like final fantasy were now multiplatform, appearing on the 360 and in alot instances running better.
Playstation was already quite popular and always successful.
not sure what this article is on about