The Engine is proving to be a popular choice for developers making games for the PS5 and Xbox Series X/S. One major developer, CD Projekt Red, is making a huge bet on it.
From GameWatcher: "Starbreeze has licensed the Dungeons & Dragons IP from Wizards of the Coast to work on a video game it codenamed internally as Project Baxter, which will be developed using Unreal Engine 5.
Project Baxter is currently estimated to be released sometime in 2026, and will likely be developed for PC, PlayStation 5, and Xbox Series X."
Why Project Baxter though? Haha, that seems so random. That just makes me think of Anchorman with Will Ferrell.
Starbreeze's Riddick games on the original Xbox were exceptionally good. Looking forward to see what they can do with their new game.
That's cool. My greatest wish was a big D&D game based off of the awesome cartoon that was on Saturday morning. Never happened but a fan did make a good streets of rage side scroller game on Openbor.
https://youtu.be/NEgIWT3-hd...
Playing as Hank or any of the characters with friends would have been awesome. Let's see what they do with the license.
After years of waiting, Unreal Engine 5 is finally here with a decent roster of full games to look at, beyond the tech demos and samples we had in the past. The early results have been mixed, with some titles exhibiting UE5's merits convincingly while others have been bogged down by image quality or performance problems. Yet there's one question that hasn't been answered quite as well: how well do these technologies scale to console systems? Today we're looking at the current state of Unreal Engine 5 on PS5, Series X and Series S to evaluate how the technology fares in early game efforts.
I will speak for PC and say I don't really care for UE that much as I used to. To me the best game engine developer that can probably top UE if he was still making game engines is John Carmack. I wish he would return to doing just that.
A surprise to be sure - but a welcome one! RoboCop Rogue City isn't just an excellent shooter, it's one of the most accomplished uses of Unreal Engine 5 we've seen so far on consoles.
It got buggier as it neared the end for me which was weird, but it's so fun and satisfying. Also yeah the graphical quality and visual attention to detail really surprised me with this game
The PS5 version again mops the floor with the series x version visually speaking with less stutters, higher frame rate, higher resolution.
This is not good we need more different engines for next generation games
Never a good thing when all game world's look the same.
Yeah, that is not good at all.
Epic's solution is good don't get me wrong, but this lack of variety will only hurt the industry moving forward.
Great…
Idk. One thing I hear with development is always how difficult it is working on an engine. UE is one of the most easy to work with I hear. So honestly, I want devs to have an easier time, if UE does that, then that's good. UE does also look pretty good and if there are devs out there that know how to use it well, games can look quite amazing.