The Engine is proving to be a popular choice for developers making games for the PS5 and Xbox Series X/S. One major developer, CD Projekt Red, is making a huge bet on it.
From GameWatcher: "Starbreeze has licensed the Dungeons & Dragons IP from Wizards of the Coast to work on a video game it codenamed internally as Project Baxter, which will be developed using Unreal Engine 5.
Project Baxter is currently estimated to be released sometime in 2026, and will likely be developed for PC, PlayStation 5, and Xbox Series X."
After years of waiting, Unreal Engine 5 is finally here with a decent roster of full games to look at, beyond the tech demos and samples we had in the past. The early results have been mixed, with some titles exhibiting UE5's merits convincingly while others have been bogged down by image quality or performance problems. Yet there's one question that hasn't been answered quite as well: how well do these technologies scale to console systems? Today we're looking at the current state of Unreal Engine 5 on PS5, Series X and Series S to evaluate how the technology fares in early game efforts.
A surprise to be sure - but a welcome one! RoboCop Rogue City isn't just an excellent shooter, it's one of the most accomplished uses of Unreal Engine 5 we've seen so far on consoles.