Ten years ago, in a cataclysmic rain of flaring energy, Final Fantasy XIV died. That’s both true in the sense that the land of Eorzea was raked with the almighty megaflare of one of Final Fantasy’s most powerful beings, the dragon Bahamut, and that developer Square Enix shut down the servers of its troubled MMORPG for good.
The launch of Final Fantasy XIV had been an unmitigated disaster, and nearly cratered the studio behind it in the process. But even as players gathered in cities and fields to gaze up at the sky awaiting Bahamut’s reckoning, plans were underway to rehaul the MMORPG entirely, relaunching it as Final Fantasy XIV: A Realm Reborn—a game with the complete opposite story of the original XIV. It was a wild success that is still going strong to this day, and likely for the foreseeable future.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
def one of the most unique and epic ways to fix a game