Game Rant Writes "As Red and Hexe are part of the Assassin's Creed Infinity project, Desmond is likely to play a big role in how those stories interact."
Ubisoft's upcoming game hub for the Assassin's Creed series, titled Assassin's Creed: Infinity, may include a monthly subscription.
Gross. When their games go all subscription, I'll stop buying the $20 gold version 5 years after release.
Game Rant Writes "Assassin's Creed has gone through many iterations of loot and gear, but AC Red should look more like Odyssey's version than Valhalla's."
Agreed. I think odyssey had a nearly perfect loot system. In fact I feel like valhalla was a step back from odyssey in nearly every way. If they can nail the japan setting, and bring back the best parts of odyssey (loot, exploration, setting) while eliminating the grind and overly large map, this could be a winner.
Game Rant Writes "Ubisoft has reached into its past time and again to deliver great narrative beats on its lore, and Assassin's Creed Infinity should do so with AC2."
I know some folks are into the whole sci-fi overlay-story in Assassin’s Creed, but to me those sections always took me out of the gameplay I wanted to play and the stories I was interested in. I never cared for/about all the Desmond stuff. It just felt completely unnecessary and ‘gimmicky’ to me, and detracted from the overall experience of playing an Assassin’s Creed game.
I also feel that it never lived up to the potential. I was never a fan of the sci-fi overlay stuff and felt it was ‘gimmicky’, but they (Ubi) made a choice to go in that direction, but then didn’t actually commit to it, in that those locations were cheap, easy and uninspired (wow, we’re inside a modern building), and the gameplay was just absolutely nothing to enjoy. IF you’re gonna go that route of doing a sci-fi overlay story, and again, I’m saying you shouldn’t because it’s not needed, then at least make sure it’s impressive and ADDS something to the experience, instead of taking away from it. Imagine modern-day (slight future) recreations of the old places you visit, or something like the modern city in the first Mirror’s Edge (EA), including that kind of gameplay.