Cg writes: It's quite incredible it has taken CDPR this long to fix the Cyberpunk 2077 umbrella problem. They [umbrellas] have always been in the game since day-one. You can see them during a specific dark moment with Judy in the main act, where V and Mister Silverhand have a conversation on a balcony outside her apartment (something to do with letting Silverhand have a smoke for the first time). It happens to be scripted raining here, to suit the mood. You will likely then to have seen NPCs walking around with umbrellas at this point during the cutscene using the game-engine, and not many of them on the streets. It was obviously one of many things broken at the time. Well, rejoice, because Update 1.61 brings the brollies back, and better than ever with lots of fancy illuminated designs, including those which show the time of day and temperature of Night City. Just one more element to add to the immersion factor the game needs more of.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
The best ingame video footage i've seen this year. Amazing quality & detail the way they've captured the ambience & feel of the modern day umbrella. Infact I'll never look at an umbrella the same way again.
Genius !