80°

Cyberpunk 2077 A look at Umbrellas post 1.61 Update

Cg writes: It's quite incredible it has taken CDPR this long to fix the Cyberpunk 2077 umbrella problem. They [umbrellas] have always been in the game since day-one. You can see them during a specific dark moment with Judy in the main act, where V and Mister Silverhand have a conversation on a balcony outside her apartment (something to do with letting Silverhand have a smoke for the first time). It happens to be scripted raining here, to suit the mood. You will likely then to have seen NPCs walking around with umbrellas at this point during the cutscene using the game-engine, and not many of them on the streets. It was obviously one of many things broken at the time. Well, rejoice, because Update 1.61 brings the brollies back, and better than ever with lots of fancy illuminated designs, including those which show the time of day and temperature of Night City. Just one more element to add to the immersion factor the game needs more of.

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cramgaming.com
REDGUM900d ago

The best ingame video footage i've seen this year. Amazing quality & detail the way they've captured the ambience & feel of the modern day umbrella. Infact I'll never look at an umbrella the same way again.
Genius !

50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

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digitalfoundry.net
Profchaos7d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

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eurogamer.net
Sonic18818d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos7d ago (Edited 7d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy018d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto8d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl38d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS8d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos7d ago (Edited 7d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr8d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

8d ago
Profchaos7d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked

310°

Cyberpunk 2077 on Nintendo Switch 2 Targeting 1080p Docked, 720p Handheld, at 30-40 FPS

The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?

VenomUK26d ago

Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.

DivineHand12526d ago

I don't understand your comment. Cyberpunk 2077 runs at 1080p 60 FPS on the series S in performance mode and 1440p 30 fps in quality mode.

The series S is more powerful than the majority of the handhelds on the market because it has access to more power while the handhelds have to be constrained to preserve battery life.

gold_drake26d ago

are we really at this point, where we defend older tech?

but i get it, its nintendo, they always get away with that shit.

OpenGL25d ago

The Series S also launched at $299 almost 5 years ago.

RaidenBlack25d ago

We got CP2077 running native on a Nintendo but still no GTA V, which could've easily run on Switch 1.

Rainbowcookie26d ago

On youtube GvG they are playing the demo on switch 2 and it looks good.

Christopher26d ago

Looks like PS4 base model to me. Not sure why 12 year-old hardware quality is a selling point, especially without Ray Tracing.

Rainbowcookie26d ago

Should say good , for what it is and them working a few weeks on it.

Profchaos26d ago

@christopher it's now been confirmed the switch 2 does feature ray tracing and dlss

https://www.theverge.com/ne...

Christopher26d ago

@Profchaos none of it is in the gameplay shown for CP2077 and highly likely extremely limited for games that do utilize it. Much like the PS4/XBO. Again, 12 year old tech.

VariantAEC24d ago

@Profchaos
My phone also has hardware accelerated raytracing. What games use it? World of Tanks and what else? Basically nothing. What Switch 2 games feature any kind of RT?

+ Show (2) more repliesLast reply 24d ago
Cacabunga25d ago

Smh at the level of ignorance..

Switch 2 is just a base PS4.

RaidenBlack25d ago

@christopher
Nintendo has been targeting a generation older perf since Wii.
Wii stayed at Gamecube perf level, WiiU reached slightly over X360/PS3, but commercially failed.
So, Nintendo Switched to handheld. That's a different architecture space but its a more modern architecture which let it perform much better than the X360/WiiU space and hence was able to stay relevant this long.
Hence Switch 2 continuing the handheld trend and will also be able to continue the perf trend of being able to perform slightly better than the base PS4 level space.
Yes, it should've arrived at least 2 years prior but that's Wii U gen ending early, Switch taking over early and staying relevant for much longer that caused its launch delay.

Jin_Sakai26d ago

It’s a handheld what do you expect. It’s good enough for what it is.

Profchaos26d ago (Edited 26d ago )

The echo chamber hates anything the switch 2 does apparently. Because they hate the price of some games.

Guys wouldn't have coped with the Neo Geo

ZycoFox26d ago (Edited 26d ago )

It's a portable, and it's Nintendo, not unexpected..

If you want frame rate and higher res/textures then just get a PS5 or better yet a good PC.

I wouldn't buy a Switch 2 for third party games unless they were light on the hardware.

VariantAEC24d ago

For the price Nintendo is making Switch 2 an easy skip. That isn't good.

RaidenBlack25d ago

A tiny comment without much context or reasoning, but the upvotes echo the community here.

Kornholic25d ago

The context and reasoning is very much baked into the comment.

Vits26d ago

To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.

When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.

Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.

Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.

Profchaos26d ago (Edited 26d ago )

Really well said to bad everyone even slightly positive about switch is getting hate similar to the pro did.

People just don't like that people enjoy things and probably want Nintendo to fold so we only have one console maker

Vits26d ago

I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.

But that’s something we will have to wait and see.

Profchaos26d ago

@vits I agree game prices are a real problem thankfully third parties appear to have stuck to a traditional price point games like street fighter 6 appear to be available for a far cheaper price than mk world.

I'll be getting the mk world bundle personally. I would prefer the physical cart but when it's half the cost in the bundle it's a no brainer.

I still stand by the fact the hardware needs a chance to prove itself and from what I saw in yesterday's presentation it looks like strong capable hardware NVIDIA have also validated overnight that dlss and ray tracing features are supported on the switch 2 with the df team not seeing many signs of games running dlss in the presentation it seems there might be more to the hardware than we have seen right now.

I don't think downplaying the whole system is fair because of the game prices realistically this will be reflected in retail sales and the market will speak for itself right now Nintendo shares have gone up since the reveal.

Michiel198925d ago

its more the mindset of: if a gaming machine isn't EXACTLY how i want my gaming machines, it's bad.For the audience that they're targeting, it's great except the game prices...thats just stupid, but I suspect they'll get away with it and others will follow suit with their game prices.

Profchaos26d ago

40 on a vrr display can result in gameplay that feels akin to 60.

Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2

Profchaos26d ago

For clarity I'm playing god of war Ragnarok using the 40 fps mode with vrr on ps5 and it's fantastic it should be a standard

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