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430°

Razer Unveils Pro-Style PS5 Controller, And It Has Offset Sticks

The Razer Wolverine V2 Pro has premium components and a ton of customization features.

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Community916d ago
leemo19916d ago

That is a ugly looking controller, let alone just looks exactly like a xbox one controller but with ps plate cover

darthv72916d ago (Edited 916d ago )

it certainly isnt much of a looker. I've used plenty of ugly controllers that turned out to be really comfortable and responsive. Razer does some good stuff so this could be worth a shot.

That price tag though... ugh

crazyCoconuts916d ago

Doesn't have any DualSense capabilities even. I'm a little surprised PS licensed it

SullysCigar915d ago

All of a sudden the DualSense Edge is looking pretty good value, on the basis it also includes everything on the basic DualSense, unlike monstrosities like this Razor effort.

anubusgold915d ago

All that rumble kills your battery and most pro players turn it off because its annoying.

VenomUK915d ago

@SyntheticForm. The controller doesn't just bad but it looks 'unwholesome', morally wrong! 🤣

Jin_Sakai916d ago (Edited 916d ago )

The controller is ugly and i especially don’t like the standard white and black colors. Changed my PS5 to all black and looks so much better. Also have the black DualSense to match.

https://i.ibb.co/SQ73xwF/B2...

S2Killinit915d ago

I personally love the white/black. Two friends who have come over and hadnt seen a PS5 in the wild thought its gorgeous which I happen to agree.

+ Show (1) more replyLast reply 915d ago
Orchard916d ago

This looks ugly and doesn't even look like it would be comfortable to hold, the bottom protrusion of the grips looks far too small.

Offset sticks are king, but that doesn't make up for the above.

Jin_Sakai916d ago

I’m fine with both layouts but I highly prefer the DualSense over the Xbox controller.

Orchard916d ago (Edited 916d ago )

I prefer the PS5 controller to Xbox minus the stick positions and built-in battery.

I find the offset stick position far more comfortable for long gaming sessions. Also find it gives me more control for first person games. But that's also personal preference, so people will differ.

Gamingsince1981916d ago (Edited 916d ago )

I'll use offset thumbsticks when I have offset thumbs , it makes no sense to have them that way at all. The only reason they are like that on xbox is because they couldn't copy Sony, there is no ergonomic reason for it.

darthv72916d ago

@1981... that's not why, at all. The introduction of movement in a 3d space dominated the control scheme at the time. Making 2d controls less of a primary input method. Hence the shift of the dpad in the first position to the second position and the analog stick took first position.

It had nothing to do with copying sony and more to do with comfort and control. you can tell the shift was wide spread as the likes of Sega and nintendo also moved the left analog into first position and the dpad into second. Sony stuck to using their existing design because they already had everything molded to use that layout. only changing the internals of the board while keeping the exterior the same (sans for a few cosmetic tweaks).

Many had wondered why Sony even chose to put the stick in the lower center in the first place. Again it comes down to the molds and tooling. it was easier to use the unused space in the center than to move things around. It just made sense as the easiest way to add analog support to existing 2d based controller designs. Like the saying goes, if it aint broke... why fix it.

Pocahontas916d ago

@Darth That is one of the biggest fallacy’s in the industry. They did it to be different. Both sticks are used continuously for 95%of games so both sticks would be offset or where left Xbox stick is do to “comfort”. Bottom line hold both and play both and the dualsense is clearly superior in almost every regard. This fallacy from the 360 era needs to die.

darthv72915d ago

@pocahontas maybe you missed the part where sega was first to put the analog stick above the dpad? It was their saturn 3d pad, then did the same for dreamcast. XB was just following the trend based on feedback. Sony stuck to what worked for them.

Gunstar75915d ago

@gamersince1981

Considering how long you've been gaming you have failed to realise that the Sony controller is an evolution of the original which didn't have analogue sticks. They had to put them somewhere. Xbox's always had analogue sticks and was designed that way. It was more of a copy of the Dreamcast layout but with an additional analogue stick

As for not having offset thumbs... Do you never push buttons? The button layout is adjacent to the analogue stick which makes sense for a lot of games. Not many games just require the use of analogue sticks only.

I therefore declare your comment silly haha

sinspirit915d ago

@Darth

Quit making things up as you go.

The analogs are in a natural position. When you just have your hand in a resting position and your thumb naturally extended it lines up with where a dualshock grip will be and where your thumb hits the analog. Just because they reused the same layout doesn't mean it sacrificed ergonomics to do so. The totally reinvented, and cancelled, PS3 controller did not alter the stick placement. The higher thumbstick makes your thumb reach closer to your index finger which is the opposite of where it's supposed to go, hence the term.. opposed thumbs. I find most people that played 360 back in the day had a very tight grip on their handles which made their thumb rest on sticks easier.

Also, to all the debates of comfort, long term strain, and ergonomics.. no one talks bad about the right analog on XBox being lower. You know, the analog that requires much more precise control and input for aiming than the movement stick in just about every game, but especially shooters. Which immediately points out crying wolf when the left stick is magically so much better but never an argument applied to the right stick. The argument is always offset is better but that makes no logical sense. Your hands are symmetrical. Most popular games use both analogs simultaneously and the face buttons and d-pad are accessories. I've also heard a silly argument before that offset prevents gamer confusion of what stick is movement and which is aiming. Which is hilarious. Because that's the difference between the left and right hand. As well as the argument that it's easier to know which way to hold the controller if you reach for it and it's pitch black in your room. Again, pick up the left side of a controller with your right. Tell me you don't know it's the wrong side.

Tl;dr quit with these ridiculously arguments and made up reasonsntrying to sound technical. Just enjoy what you enjoy and quit bsing others to think like you.

+ Show (5) more repliesLast reply 915d ago
zeuanimals916d ago

I can't imagine playing God of War Ragnarok on offset sticks. It's so useful being able to use the D-Pad and the sticks at the same time. I don't even have to use the claw for the down and right D-Pads, just the tip of my thumb while I'm still moving around with the stick. Now I'm imagining playing on a Wii-U design, with both sticks up top, meaning I also can't dodge and have Atreus shoot arrows while using the right stick.

Nacho_Z916d ago

I have no idea why people like offset sticks. Last time I checked my hands are symmetrical.

darthv72916d ago

yes but they dont do the same things in a game. one thumb is controlling movement the other the buttons for interacting with various items. Even in an FPS where you control movement and camera you will find your left is most always on that stick while the right is switching between the camera and the face buttons.

About the only games where symmetrical control makes the most sense is a twin stick shooter (ex: geometry wars). left is movement and right is fire. As you move around in multiple directions while firing in multiple directions.

MrNinosan916d ago

@darthv72
So you're trying to say that shooters use the buttons more than the right stick?
I rarely use anything else than both thumbsticks, L3, R3, L1, L2, R1 and R2 while playing shooters or first person games.

To be frank, most games I can think of right now, use the right analog stick more than the buttons.

With that said, I am fond of both my Xbox Elite controller ans DualSense controllers, even thou I prefer DualSense.

But saying only twin stick shooters benefit of symmerrical placed analog sticks is a far stretch.

darthv72916d ago

@nino... no Im saying that comparatively the left thumb hardly ever leaves the stick in an FPS while the right trades off between controlling camera and interacting with the face buttons. It all depends on the game and how you play.

babadivad915d ago

You've won the stupidest comment of the day. Congratulations.

gangsta_red915d ago

Last I checked my hands can do different movements at the same time

Duke19915d ago

This reasoning would be like arguing to have 2 gas pedals in your car instead of gas and break because your feet are symmetrical.

I personally dont really care either way, but im sure some engineers put a lot of thought (and reasoning) into stick placement (aligned or not)

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babadivad916d ago

I'm much more partial to offsets even though I started on parallel sticks. It's more ergonomic.

+ Show (1) more replyLast reply 915d ago
Snookies12916d ago (Edited 916d ago )

Is it just me, or does the D-Pad look awful? Always hated Xbox's D-Pad design, and this looks identical to that as well. I refuse to even play fighting games on Xbox because of it.

darthv72916d ago

Maybe... Ive never had a problem pulling off combos in fighting games on an xbox dpad. Even on the original duke. FWIW, its not about the placement but the design and responsiveness.

This one though is not an xbox dpad, it is a razer dpad. I would think they would have used the one they use on their specialized xb controllers. Esp for that price.

Snookies12916d ago (Edited 916d ago )

I just remember playing Killer Instinct on the X1 at my friends house. Played for about an hour and got a blister on my thumb from it. I've never gotten a blister in roughly 20 years of gaming. Couldn't believe it, especially since that was around the time I used to religiously play Blazblue. I'd spend 5-6 hours some nights without a break training on there with a Dualshock controller. Never had an issue like I did on Xbox controllers. Same goes for Nintendo though. Theirs are horrible as well...

redrum06915d ago

The D-pad on Xbox got updated since this gen.

GoodGuy09916d ago (Edited 916d ago )

No hall effect, no buy. Waiting for a ps5 controller that does.

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200°

30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

"That’s not how you launch a system".

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Community1d 3h ago
1d 3h ago
thorstein1d 13h ago

The Dreamcast was the biggest gamble and way ahead of its time.

OtterX1d 13h ago

I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.

Deeeeznuuuts11h ago

I've always said this, would much prefer SEGA, such a shame.

blacktiger5h ago

this was all part of the plan to give Microsoft the spot

chicken_in_the_corn4h ago

Would be interesting to see what they would do for a modern console.

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darthv721d 11h ago

Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.

Profchaos1d 1h ago

Yeah it was a interesting decision especially when looking at how dual CPU is considered a root cause of why the Jaguar was a failure.

Also the hardware rendered four sided polygons where the standard was three if they kept with triangle polygons I feel the systems development would have been easier to work with and we would have seen more third party ports in the west.

I think it was a victim of its time more than anything it saw huge success in Japan but the leadership and internal turmoil in the west meant games were not getting localised along with a focus on arcade like games were the PlayStation and later the N64 were pushing more in depth experiences over coin munching high score driven games.

Knightofelemia1d 9h ago

I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.

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70°

NES Games That Hold Up Brilliantly

Unlike most SNL special guests from the 00s, a lot of NES games just do not age.

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culturedvultures.com
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90°

How Sony Fixed Their PS3 Launch Mistakes

This is the story of how the creators of the all-time best selling console almost crippled its own successor’s early life.

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Community2d ago
ABizzel13d ago

They retired Ken Kutaragi, moved away from overly expensive custom hardware, and went with more traditional hardware available to the market and listened to developer needs.

Profchaos2d ago

It's true but also PlayStation publicly came out and stated third party wasn't important to them.

ironic that what worked for them the previous generation caused them significant pain in the subsequent one.

The PS2 was actually a significant challenge to develop for far worse than the PS1 ever was but the competition at the time was struggling so much they couldn't make up the ground Dreamcast had a stigma of being a last gen console by the time the PS2 came around and looked inferior compared to games like grab Turismo 3, the GameCube and Xbox were still a ways away and PlayStation had the reputation as being the place to play it was a perfect storm for them and the GTA games not coming to Dreamcast and Sony's embrace really helped.

Third party basically drove PlayStation yi success over more capable consoles Xbox may have looked better at the time but it didn't have GTA 3, vc, Sa or the stories games the mainline entries didn't hit the Xbox until many years after being on PlayStation.

Then the PS3 with it's cell architecture ramped it up again and just hurt Devs they didn't focus on the GPU as much as they should have and they didn't realise their deals they made with IBM could have resulted in the cell architecture being shared with Microsoft which it was and it did help them develop the 360

But really the 90s and 2000s were a wild time for game consoles now it's a little boring it's all off the shelf components and everything is mostly the same

gunnerforlife2d ago

After losing so many 3rd party exclusives, they buckled down and concentrated on amazing first party games! God of war 3, Killzone 2, resistance, uncharted, the last of us, MgS4, little big planet, demon souls and so many more games!! They won the gamers back by playing smart! Even though the media and all big gaming websites from ign, gamespot, kotaku etc were all against it!! I had fun with ps2, but it's ps3 where I really grew up and had the time of my life.

BlackCountryBob1d 19h ago

It’s weird to look back on how even today the games media narrative was stuck in 2006 to say it was overpriced and had no games which was outsold by 360 (all incorrect).

In many ways, it’s similar to how the Xbox One was never really able to move past the launch even though after a year or so it was an entirely different proposition (but Microsoft didn’t do nearly as good a job as Sony did to recover IMO).

gunnerforlife1d 2h ago

I'm glad it received the hate from western media! It humbled them quite a lot and forced them to buckle down and concentrate where it mattered most! Games games games!! And they learned a lot from their mistakes with ps3 and they made one of the greatest consoles ever in ps4!!

So true! Where Sony realised their mistakes and corrected everything, MS were either too arrogant to change course or just didn't have the tools/capabilities to correct course and get back to basics! Games games games! Which is sad because with no rival, Sony this generation has stagnated a lot!! This generation is a write off in my books!!!

OhReginald1d 15h ago

I was committed to that whole generation. What turned Ps3 around from being a failure to a success was in 2009 with the releases of the first ps3 slim model with a cheaper price tag, the kevin butler marketing campaign, and a ton of 1st party AAA games that were critically acclaimed and loved by the fans like Uncharted 2 (this was a bigger deal than the first game), Killzone 2 (91 on metacritic), inFamous, LittleBigPlanet (a serious threat to mario at the time), Demon's Souls( it was very niche but the word of mouth and gamespots goty award helped it and helped ps3). The big game everyone that bought a ps3 was waiting for was mgs4 in 2008 and GT5 in 2010. Anyways I think the ps3 was way ahead of its time with the games I mentioned above and breakout hits like the last of us.