From Game Informer: "After a lengthy Street Fighter 6 hands-on session and a few interviews at Capcom's headquarters in Osaka, Japan, I am in the back room of a small sandwich shop overlooking the Higashiyokobori River. As I eat my sandwich, I make conversation with Street Fighter 6 director Takayuki Nakayama, who is seated next to me, enjoying his own sandwich. After touching on topics of our respective histories with Street Fighter and other games we've been playing, he asks if I've enjoyed what I've played of Street Fighter 6 to this point.
I let him know the gameplay and art style are terrific and that I feel the Real-Time Commentary feature is a revolutionary addition to the fighting genre. The director nods along with a smile until I mention how I don't feel the Modern Controls (which simplify the overall control scheme) is for me, but my colleague loves the idea. I think it's a really smart move to allow players of various skill levels to get in on the fun and compete against those who have more experience with the Street Fighter franchise. He smirks and says, "There's actually a third control scheme." Immediately, my interest is piqued. At that moment, he could only tell me a name for the option: Dynamic Controls."
The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?
During a livestream hosted today, Capcom showcased the next character coming to its fighting game Street Fighter 6, Akuma.
Rocco808 and Randy Marx shared their thoughts on hip-hop, fighting games, and what it was like to work on music for Street Fighter 6.