Sega's prominent tennis sim just couldn't be beat. And then vanished without a trace. Why?
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THIS IS HUGE. Do you know how long i've been waiting for an XBox style controller with rear paddles, a touch pad and gyro? This is enormous. I spent 400 dollars on a custom PS5 controller with rear paddles just so I could have that - but it broke and i've been devastated ever since. Even that controller didn't let me use keyboard macros as buttons (specifically the rear paddles) because it didnt have XBox Elite support in Steam (obviously). This is the greatest controller feature list of any controller on the market. Finally. Finally! Ordering one soon.
Assassin's Creed maker Ubisoft has been hit by a complaint from a European privacy firm over the data it collects from players.
Atlus has released a Q&A for Raidou Remastered: The Mystery of the Soulless Army covering system information and release details
interesting thing is, that the switch 2 is still the inferior version, despite it being more powerful.
Answer: Sega.
You could change the name of the game in the title that was awesome in its day, could still be around today because of its fun factor with a remake, remaster or sequel, that's in their huge back catalog, that's no longer being produced as a franchise. And the answer would still be the same: Sega.
As much as I love their games and their spunky attitude. That Sega no longer exists that I grew up with. The current company is a mere shadow of its former self with only a few moments of grandeur. Which is why owning their previous consoles like Dreamcast, is a necessary thing if you want to continue playing games like Virtua Tennis. The reason why I have two of them just in case one stops working. And of course emulation on the go. Wink. Dreams do come in red.
Both Virtua Tennis and Top Spin have gone. It’s annoying for tennis game players.
I used to play tennis IRL and in videogames. My 2-cents is that a boring game that was simulating an extremely boring sport, was thrown under the rug, now that the devs can produce more complex and interesting games.
It's like the tetris-like games and games like space-invaders, that stopped being produced ... it is because they were good and simple to make in the early days of commercial videogame development but they are just not as interesting as, let's say, an open-world coop arpg ...