70°

The Best Horror Games the Xbox One Has to Offer

The Xbox One is full of SPOOKS, and that's all you should know about. Here is a list of the best horror games on the system.

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Community533d ago
monkey602534d ago

A lot of my favourites are on this list so I whole heartedly approve.
Everything except The Observer. It started out really interesting but quickly unraveled into a train wreck. Including frustratingly dull dives into mind sequences, They neutered the monster with boring on rail stealth sequences and a laughably obvious and cringeworthy ending. Mix in bugs and some wonky controls to boot.
I had really strong impressions with it to start but ended up absolutely hating it.

isarai534d ago

I got 2-3hrs in and couldn't take it anymore, the constant need to switch between the 3 visions just became so annoying and honestly just unnecessary.

monkey602534d ago

I actually agree. At first I thought it was a great idea because the game wasn't holding your hand with the Detective work but it was so unintuitive too. It became a sequence of staring at everything for long enough in 3 different vision modes just to see what stuck.

Yui_Suzumiya533d ago

Soma would be more existential horror than anything but I'll be damned if it didn't have one of the best stories in game that I've experienced. Blew my mind.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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phoenixwing32d ago (Edited 32d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson32d ago (Edited 32d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

50°

New Resident Evil 2 Remake Fixed Camera Mod Adds A Nostalgic Twist

A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.

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120°

REmake vs. Resident Evil 2: Which Remake Template is Better?

REmake kept the original style adding new flavour and graphics, Resident Evil 2 is a complete modernisation. Which remake style is superior?

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TheBrainZ63d ago

The GameCube remake was stunning for its time but the new modernisation efforts are breathing some much-needed life into the older games.

kevco3363d ago

I loved the GC remake back in 2000-whatever. But I tried replaying it recently and just couldn't deal with the door loading sequences.

Have I been spoilt by modern games? Probably.

Neonridr63d ago

tank controls just don't work in this day and age.

Babadook763d ago

I think Tomb Raider still works but RE I'm not sure.

Neonridr62d ago

@Babadook7 - imagine an updated Resident Evil or Tomb Raider with tank controls? you can't walk and turn at the same time. It would be ridiculous to play.

__y2jb63d ago

Both are fantastic but the old style controls and the half way house attempt to modernize them in remake both feel extremely dated now. Taking away your preference for the various settings and characters, the recent remakes are objectively better games.

rippermcrip63d ago

I think anyone voting for REmake is simply doing it out of nostalgia. No way a new young gamer is going to pick that over the new ones. I couldn't even get my son to play the game for more than an hour.

KyRo63d ago

Nope. REmake has a totally different vibe, feel and tension that the newer remakes can't replicate due to the camera angle. Yes the original fixed camera was used for technical reason but at the same time, they created a feeling of dread not knowing what was around the corner. You simply don't get that with a third person camera as great as the third person RE games are.

FYouDad63d ago

Depends what sort of experience you're looking for. If you enjoy the old fixed camera OG style then REmake is to me the pinnacle of the form. Incredible atmosphere, visual style and a fantastic revision of Resident Evil 1 with additions that feel completely seamless. Resident Evil 2 Remake in an excellent update (especially running with the IMO vastly superior original RE2 soundtrack) with the benefits of modern design but I still prefer the original game.. it didn't "overwrite" that experience in my mind the way REmake felt like it became the definitive RE1 experience.