From IGN: "Resident Evil's survival horror and Ghost of Tsushima's open world action couldn't seem further apart on paper, but the worldwide appeal of both games makes them weirdly similar according to a former Capcom producer.
Speaking to IGN, Hiroyuki Kobayashi said the U.S.-based Sucker Punch's creation of a globally appealing Japanese game like Ghost of Tsushima is very similar to how he and his colleagues at Capcom created the very American seeming Resident Evil franchise.
"As a game about Japan made by non-Japanese developers, Ghost of Tsushima kind of reminded me how we [at Capcom] as Japanese developers made a horror game set in the United States with Resident Evil back in the day," he said. "At the time, it might have been surprising for people that it was made by Japanese developers."
Players will be able to download Ghost of Tsushima update 2.24 (PS5 version 2.024) this July 16, and this is for the Legends multiplayer mode.
A fan-made Resident Evil short film has been released, and it tells the story of one of the original game's most terrifying and iconic diary entries.
Fantastic homage to a memorable part of the original. The authenticity to the source material is outstanding and blows away all of the pathetic Hollywood adaptations that we've had to endure as fans. The addition of Chris Redfield's original actor AND (separate) voice actor is fantastic! Heck, even the CGI was pretty good given the total budget of $55k to make this.
Nixxes just added FSR 3.1 to all recent Sony titles on PC. This update improves quality and temporal stability while boosting frame rates by up to 10%. It also allows you to pair AMD’s open-source (works on everything) frame generation with DLSS-based upscaling.
I'm genuinely curious on results when stacking DLSS+FSR. I imagine it will create some inconsistencies but I haven't seen any circumstance where they're paired.
Maybe I'm just not looking hard enough because something like this would definitely be tested and analyzed.
Yea and fsr looking horrible while dlss is no brainer looks like native+ without amd pixelation,shimmering and ghosting. Nvidia and sony did good job on horizon fbw it looks increbile and play maxed out 4k visuals(with dlss quality) 120fps
I love this because at its core his statement is a giant middle finger to journalists trying to play the subtle racist card about how an American studio was making a Japanese game.
“Oh hey remember when we, a Japanese developer, made a game based in the US with a bunch of white guys”
It's actually odd, just a week ago I was thinking about this exact thing, that resident evil was in an American setting but made by Japanese Devs. I don't know why I was thinking of it and I certainly wasn't drawing any parallels to Ghost, but there you have it. Get out of my head internet.
I’m sorry, but I will never f*cking understand how this became a controversy. We have so many American made movies that take place with and Star people with different culture.
When did this become something to be frowned upon? The world has become so annoying that it makes me want to puke.
Make good games that I like and I will buy them . Wherever they come from isn’t a factor . Though I do enjoy Japanese made games I play all types of games from many countries I’m sure . Not that I ever try to find out where they came from .
That's the similarity you're talking about -_______________-