Future games will be more ambitious - and they can't all run at 60fps.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
On Amazon, you can't get an RTX 4090 for less than this one from Gigabyte, which now offers great value after an eye-catching April deal.
Gamespot: The SteelSeries Arctis Nova 7P is still our favorite PS5 headset, but there are several great alternatives to choose from in 2024.
This is certainly going to be a contentious issue. While I love the smoothness of 60 I've still been enjoying games at 40 (which is suprisingly smooth) and recently played and enjoyed Metro: Exodus at 30 on my Steam Deck. I know this sounds like blasphemy to say it but if it's not a competitive shooter not being played at 60+ isn't as bad as it sounds.
Cue the hate lol.
Devs get lazier and lazier when it comes to optimisations.. Except for a wee few Switch devs.
I know I'm in the minority but I prefer 30fps with all the graphical bells and whistles.
I'm not buying any 30fps games for ps5 xbox x any more.
No excuse for this. There's no reason why there can't be a 1080p or 1440p option without the likes of RT so a 60fps target can be hit.