Future games will be more ambitious - and they can't all run at 60fps.
Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.
Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.
For World Book Day, here are 10 video games that feel like reading a good book—emotional, thoughtful, and unforgettable stories.
I would have included the Uncharted games as well. Good list though.
Haha it is not lost on me that two of the games in the top four were already novels before they were games
This is certainly going to be a contentious issue. While I love the smoothness of 60 I've still been enjoying games at 40 (which is suprisingly smooth) and recently played and enjoyed Metro: Exodus at 30 on my Steam Deck. I know this sounds like blasphemy to say it but if it's not a competitive shooter not being played at 60+ isn't as bad as it sounds.
Cue the hate lol.
Devs get lazier and lazier when it comes to optimisations.. Except for a wee few Switch devs.
I know I'm in the minority but I prefer 30fps with all the graphical bells and whistles.
I'm not buying any 30fps games for ps5 xbox x any more.
No excuse for this. There's no reason why there can't be a 1080p or 1440p option without the likes of RT so a 60fps target can be hit.