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How PlatinumGames is betting on Nintendo expertise to shape its future

From VGC: "A common theme in our interviews with PlatinumGames over the past few years has been control.

When I first visited the studio’s Osaka, Japan headquarters in March 2019 – two months before the launch of VGC – I reflected on how it spent its first decade making glitzy work-for-hire projects for publishers such as Sega, Konami and Nintendo, but in the process giving away ownership of its own original franchises.

Sprawled across the carpet in Platinum’s vibrant lobby area are numerous critically-praised IPs created by the studio, from the stylish Mad World and Vanquish, to the excellent-but-overlooked Wonderful 101 and its iconic action game Bayonetta."

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