310°

Razer Edge 5G: Steam Deck and Nintendo Switch just got new competition, but where's Sony?

The Razer Edge 5G is a handheld with the highest possible gaming power offered by Qualcomm, which is sure to compete with the Steam Deck. But it also raises a legitimate question: where the heck is Sony?

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gamefreaks365.com
Vits574d ago

"which is sure to compete with the Steam Deck"

Is it? Like it's going to be a powerful handheld, no question about it. But it's also going to be severely limited by Android for Gaming. As far as native games are concerned, there are very few titles that it will share with the Steam Deck. And if you go with streaming to bypass that limitation, the question then becomes why bother with this device if any 5G phone with a controller will be able to do the same for much less?

As for why Sony doesn't develop a new portable. The way I see it they either create a similar device to the PS Vita using an Arm solution. But that would create an issue with games as they would need to create stuff specifically for it. Or they could try to create a downscaled version of the PS5 hardware but that would probably end up in a fairly expensive and therefore niche hardware.

Zeref573d ago (Edited 573d ago )

Gaming on your phone means you can't use your phone for anything else. I'd rather have a dedicated device.

For the right price and specs I might pick one up.

The one from logitech is too expensive(350) for the specs that you get. It doesn't even have OLED. Something the Switch even manages to do at a decent price.

Vits573d ago

It really doesn't. There is no law that dictates that you can't have two phones. And you can get a reasonable powerful one for dirty cheap if know where to look.

And it's really unlikely to have a good price, it's using the over-engineered throttling monster that is the SD 8 Gen 1, it is being manufactured by one of the most overrated "gaming" companies out there in partnership with probably the greedier carrier around.

The Logitech is expensive for its purpose which is being a streaming handheld. But that is the exact same issue that this Razer will have. Android simply doesn't have that many games that take advantage of the hardware. Hell, the only title that comes to mind to justify this SoC doesn't even support native controllers (Genshin Impact).

andy85573d ago

@Vits why though? Phone gaming is awful and on a touchscreen is even worse. Sure you can hook a controller up but it doesn't exactly feel the same. You may as well just game on a screen if you do that as it defeats the purpose of handheld.

Vits572d ago

@andy85

Because that is exactly what this Razer device is. It is using the exactly same internal hardware as a phone and runs the exactly same software as a phone. The only difference is that it has glued controllers. So if you already going to have to deal with the exact same issues, just save a buck and get a Phone with a controller instead.

Bobertt573d ago (Edited 573d ago )

Plus i don't think there is a need or space for it. One of the reasons the Vita sold well was because it was a powerful handheld for the time that could be easily hacked to emulate games but the Steam Deck is a portable PC so you can already emulate games like on PC.

Then there would be the price point. The Steam Deck is $400-$650 and the Switch is $200-$350. The Switch's selling points are oblivious parents associating Nintendo for kids so they buy it for them and ignore other brands, the exclusives, and it's the cheapest. Sony won't be able to sway the oblivious parents. most of Sony exclusives end up on PC now anyway so the Steam Deck covers that, and it will be hard to make a more competitive handheld that is cheaper than the Switch.

The Steam Deck is more expensive but offers a lot more games and the power you would expect for the higher tier. Sony might be able to undercut them in price to performance but they can't compete with them on the number of games that will be available. The Steam Deck is essentially the Vita 2 but with a lot more PC games so why waste time trying to make a product that has no place when they can just make more first party games that will make their way to PC and the Steam Deck. They make more money off software than hardware anyway.

cluclap573d ago

Dude the vita did NOT sell well at all. Internet wasn't as capable and wide spread as it was today so nobody was really hacking the thing for emulation in the first few years. I bought one and I liked it, but there just wasn't enough support. I literally was the only I knew with one, vs the PSP when I bought one so did like 6 of my friends

Vits573d ago (Edited 573d ago )

The Vita didn't sell well though. Hence why Sony completely abandoned it. Being easily hacked only started later and is the main reason why these days it's a darling for many, myself included.

Citation needed for this "oblivious parents" narrative. Where were they when the Wii U was a thing?
And it's really not difficult to make a competitive handheld that is cheaper than the Switch, the amount of off-the-shelf parts available is ridiculous at this point. The issue is reaching parity with their own home console in terms of the library as it would require a dedicated team of developers to create titles for this new hardware. An issue that Nintendo does not have as their handheld and home consoles are one and the same.

That point is not an issue on home consoles, so I fail to see why it would be on portables. Sony or any other console manufacturer is always behind PC in terms of the largest library available because of the very nature of these devices. And calling the Steam Deck a Vita 2 doesn't make any sense, if anything it's the antitheses of that handheld. Sony created the PS Vita as a walled garden, it was a system that even required proprietary memory cards to function well, required games to be developed exclusively for it and needed Sony infrastructure to use features like multiplayer and chat. Meanwhile, the Steam Deck was created with the exact opposite mentality, being so open that you can literally not use Valve services and store at all if you so choose to do.

I do agree that there isn't a monetary incentive for Sony to create a new handheld. Especially now that they are already spread into too many segments with their main console, PC ports, Cloud and VR.

cluclap573d ago

You can actually install windows on an Android device now. Like seriously and gaming performance isn't bad

Vits573d ago

You can install windows on some supported ARM SoCs and there are ARM SoCs developed specifically for Windows. The Microsoft SQ2 as well as the SD 8cx gen 3 likely being the most powerful ones. However, the SD 8 Gen 1 is to my knowledge not part of that list.

And even if it was, you would need to have root access to install this version of Windows on your device and that is really unlikely to be provided as Verizon is a partner in this particular device and is in their best interest to keep the users stuck with their provided Android Image.

As for performance, as long as you keep yourself to simpler indies and older games it can get you by - assuming the game boot in the first place. However, the moment that you try to play something a bit more demanding, let's say a GTAV from 2015 you will run into issues. Even something like the almost $2k ThinkPad X13s can't give you what most would call a good gaming performance. So right now gaming on Windows on Arm is a nice novelty at best.

jznrpg573d ago

I’d rather they not go Arm . They need to use architecture similar to PS4/5 . Make a similar to PS4 power and architecture wise handheld that you can play PS5 remotely. That is what I want . Instant library and they know how to program for it .

Vits572d ago

I do agree with that. There are losses in the sense of battery life and size, but if Sony really wanted they could very well work with AMD to create a custom APU for that proposal. The issue, however, would be price and how that would shape the potential market for that device. Especially now that we have the Steam Deck for $400 and a bunch of other brands trying their hand at creating handheld computers with the wildest specs and prices.

Zeref573d ago (Edited 573d ago )

Nah, the logitech is too expensive for its specs..
With that chip, you can't even run Genshin Impact properly on it.

Getting a 2nd phone with decent specs and a controller will cost as much as one of these devices or more lol

If this Razer comes out with bleeding edge specs at 400. I'd say it's fair.

Streaming devices do have their advantages.

The Steamdeck can't play Android games. And if you're playing AAA games on it. You're only gonna get 2 hours of battery life.
Which makes the device pretty much useless if you wanna take it outside your house.
The OS is also pretty buggy and slow compared to an android device.

Vits572d ago (Edited 572d ago )

Yeah, hence why they are not selling it as a native gaming machine. It's not its objective to run anything natively. It's still too expensive for that either way.

An SD 865 or 870 is more than enough to run what Android has to offer natively. And you can find those devices for pretty cheap. Get a discontinued LG for example it can be had for less than $200 add a $100 controller and you are still likely paying half the price of what this device is going to cost.

Just look at the prices of current devices with an SD Gen 1, even the Chinese brands that subsidize a huge portion of their costs with advertisements don't offer them for much less than $500. Hoping that Razer of all brands will offer a dedicated machine with the same hardware + controllers for $400 is an extremely high level of hopium.

The only advantage that a streaming-focused device can have is being cheap. If someone made a Dimensity 810 device for less than $150 then it would be a compelling buy for streaming only. But paying a premium for the most powerful Qualcomm consumer SoC to use it for streaming, it's just sad.

Honestly, I fail to see why would anyone even bother with trying to play Android games on anything other than a phone. With very few exceptions, half of them being ports of older consoles and PC titles, there is barely anything that is worth on that platform and if you also want to play with an actual controller that list goes down even further. But if you really want to play a particular Android game, just get use an emulator.

And that is 2 hours more than you can actually get on an Android machine. Because it can run those games at all. Or are you honestly going to pay for a 5G connection only to try to stream that on a cellphone connection? Hell, even if you can play like that for more than 2 hours would you actually want it? Between the cost, the impractically and the latency I doubt many would bother.

The OS offer much more customization than what Android has in most of its implementations. And you don't even have to use it. Put whatever Linux flavour you want on it or if you don't like Linux, just use Windows, even with the less than mature drivers it is highly usable.

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GoodGuy09574d ago (Edited 574d ago )

The razor device is an android phone with buttons attached pretty much lol. It'll be meant for emulation and cloud gaming and as far as I'm aware, not many mobile games even support or need gamepads. I guess pubg, codm, and fortnite? But there aren't pc games native so...it can't compete against the deck and definitely not the switch lol. Phones also have terrible heating with visually appealing games. This'll just be more for mobile and cloud fans.

Mcsft may in the future make a cloud game pass handheld. As for sony...their abuse with the vita should never be repeated again and they have a hard enough time making games for their main home console. Nintendo does what they do best, handhelds.

ABizzel1573d ago

Where is Sony?

Focusing on their gaming brand that actually matters and letting the handheld / mobile PC war fight itself. Investment in that market right now simply isn't worth it for them or most of these manufacturers, and the unfortunate truth is many of these devices will come as go as these nearly 10 companies fight over the same processors / performance range, and ultimately live or die by price / brand / marketing.

There are limited hardware options out there, It's either:
An AMD mobile 5nm APU and take a huge loss on hardware or have a high price
An inferior Intel iGPU (basically their APU) and still have a high price.
An NVIDIA Tegra processors and fight a battle with Nintendo on processor buying
Or go ARM which is more tailored to Android / mobile gaming, and end up having to reprogram all of your console games + get the majority of 3rd party developers to update their game engines and add better support for ARM.

Secondly, the cost of making these devices boils down to 3 tiers. Sell at $400 for a loss if you want higher-end performance (aka AMD / Intel / best of Tegra / best of ARM), sell at cost of $600 or more and have a very niche and limited audience. Not to mention Sony would once again be splitting their developer teams between handheld and PS5 in order to make worthwhile experiences/exclusives for both which inevitably results in inferior support for one of the platforms and in Sony's case it will ALWAYS be the handheld. Even Nintendo struggled with this, and in case it was usually a lack of home console support in favor of handheld.

The only thing that makes sense in the climate to make is a 5G PSTablet with DualSense support and the PS App.

zeuanimals573d ago

I don't think people want to lug around a controller and a tablet.

ABizzel1572d ago

That wasn't the point. The point was as far as business goes adding the PS brand and PS OS to a Sony built Premium Android tablet would be a much better business venture, as it would be one of the few Android tablets people would want to buy by the millions and would be okay with. People would get more use out of that tablet added to their phone carrier, than making a $400 minimum PS handheld that plays PS4 games (sometimes better than base PS4) and inferior versions of their PS5 games on the go. It always sounds good in theory, but in practice, it hasn't worked.

Your phone can literally remote play your PS4 and PS5 library, and I'd be willing to bet 90% of the people wanting a PS handheld rarely if ever use Remote Play, and even less have bought a Backbone controller. That's the PS Handheld test right there. If Backbone was selling tens of millions Sony might consider it.

People want Sony to invest hundreds of millions if not billions into R&D to produce a handheld, that they will have to sell at a loss to be competitive, that they would need developers make PS handheld ports while currently complaining about developers still support last-gen (make it make sense), that has to compete with Steam Deck pricing, all the Windows handheld PCs which have huge Day 1 libraries + emulation, ARM handhelds (less of an issue IMO), and Nintendo dropping their console support to go full handheld/hybrid, when their last effort in the premium handheld realm ended up DoA in all markets except JP, only for maybe 10m - 20m people to buy it. That's business suicide.

Stanjara573d ago

Sony wants to sell you software, so making a device that costs them a lot of money in research 'n development + marketing, only to attract jailbreak audience for emulation.

Oh and the whole Vita/PSP store shutdown fiasco only confirms they have no interest in this market.

That is a good thing.

MadLad572d ago (Edited 572d ago )

Sony were deep into the handheld space until they were being outdone by the 3DS and just gave up.

ABizzel1572d ago

They were deep into it at all. They found success with the PSP, but their continued push for performance (which was the PSP's selling point over the DS), ended up placing the Vita in a price tier people weren't willing to pay at the time on top of expensive memory. The software drought came after sales just weren't taking off. Vita still did well in JP where support was there, but the western audience didn't get the games they wanted and often had inferior quality PS3 games as the market wasn't quite there with mobile performance at the time.

XxINFERNUSxX573d ago

I'll wait until ETA Prime gets it in his hands. Curious to see how it is.

VersusDMC573d ago

Sony chose to concentrate on the VR route after the Vita failed. As a secondary market with the PS5 being the priority. They can't afford to spread themselves too thin.

And they realize that the switch's success isn't a rise in popularity for handhelds but a continuation of the success of all ages Nintendo handhelds. So why gamble again?

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110°

Battlefield V now broken on Steam Deck / Linux with EA anticheat live

That's all folks. EA anticheat has now been added into Battlefield V, so it's the end of being able to play it on Steam Deck and other Linux systems.

This joins the likes of Plants vs. Zombies Garden Warfare 2: Deluxe Edition, EA SPORTS FC 24, EA SPORTS FIFA 23, Battlefield 2042 and Madden NFL 24 that all have EA's own homegrown anti-cheat that make them simply unplayable on systems running Linux.

Now if you try to run it, you'll be greeted with an error. A shame to see a game that's multiple years old get broken like this and no doubt EA will continue to use their own EA anticheat in future online games. Battlefield 1 is still okay, and Apex Legends is also still running but perhaps it's only a matter of time before EA force it onto those too?

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gamingonlinux.com
just_looken21d ago

more comments here:
https://www.reddit.com/r/St...
https://steamcommunity.com/...

47 comments in hours bf5 won't launch anymore ea is saying meh not my prob bitch tosses a faq
https://answers.ea.com/t5/B...

Yes counter cheating that is good but when the ea app on pc is still totally broken and these cheaters are on 2042 same anti cheat this is just putting scotch tape on trumps file cabinet to prevent leaks its nothing more than a stop gap.

I mention ea app as for 4years it was in beta then tossed out with 3 year old issues and i still cant not get the products that i purchased on origin yeah i purchased digital but guess what there is no dvd games on pc anymore.

Philaroni20d ago

Likewise, I'm about to do some games with some friends here but if you wish to PM me I could share my Discord if you like to talk further. Oddly you bring up THQ that I did some work for in the past.

Also for Starfield I have just a Stock GTX 1080. Not even the 1080i version on an ultra wide and with some Ini, changes and other weird things I know I got it working at Series X frame rate. Sure not the the fancy graphics options. I know Bethesda games have always been more CPU then GPU limiting. A good application I don't see many using is Process lasso. It helps with may CPU heavy games on PC. (Battletech is the main one I use it for) Can find it here if you like. https://bitsum.com/

""Xbox has made custom engines like forza/unreal they used to support epic back in the day like slipstream like you said but they make so much cash they do not need to work as much as sony.

But the issue i find is the lack of passion behind games aswell as the mass amount of users that love the broken/microtransantion filled games we get every day. Back in the day when a game was crap or had something wrong it was a oh crap are we going to get shutdown or like thq just poof gone. But today its na who cares fix it later or write it off then oh wait never mind they like it such as the new cod.""

Going to combine me response here. You are right, MS and I do feel like what they do with not just Froza and also the tech they use in Flight Sim. Is not given enough credit. If I am correct the next Fable game is going to be using a mix of things from the Turn 10 Team, maybe Unreal? Hard to say at this point, But MS along with Sony both own a full License of the tech (Days Gone for Sony) I agree with you on the talent and passion part, games have become too much, at least AAA games the 'Milk, butter, eggs and toast" to support places now days. Innovations in gameplay and such has fell lower and lower. I still don't see mechanics and ways of playing games like I did so many years back, its a bummer.

For MS maybe the end as even though they might have a massive advantage in software and services (I use to work in Azure) They can kind of do some things at cost but seem to fail at it a lot. The cloud gaming push I don't think is going to have the effect so many hope for (Not sure why anyone wants that) I still want MS to have a chance but, if I sit here with my magic dice and roll it on MS games over the last forever, it could land on Crackdown 3 (Remember that?) The cloud powered game... and now they are trying to do it again with Kojima some what. As an engineer, its not happening now, tomorrow or anything in the next 24 years. I remember back on this interview with John,

https://www.reddit.com/r/nv...

We are not even at that point yet. So hope we get there and I hope MS is still a player but I do feel you are right in many ways, they are already trying to slowly retreat just by the rhetoric alone.

Ether way again PM me and we should talk more, would love to do so.

Philaroni20d ago

The rough part of all of this is that for those of us on PC mostly be it Windows or Linux based, the anti-cheat sucks up a lot of resources. It kind of reminds me of the conversation between, security and freedom. Too much of ether is both good if managed well or very bad. We just as gamers keep seeing this pop up over and over again. Wish I had some magic wand to stop cheaters... but I don't... hell we just seen what happened with Apex at a high level event.. getting that kind of access and such is not good... but at the same time. Can anyone, one person provide me an example where Anti Cheat has even like a hit rate above 50? I know I'm pulling numbers out of my ass, but it seems the cheaters beat the systems in place time and time again. Where there is a lock, and a smith to make it. We always will have a thief that breaks it.

just_looken20d ago (Edited 20d ago )

I can

Sense everyone seems to have brain rot and forgot the ps3 that is the solution.

The ps3 for its first half had systems that would only launch the game if it saw you had a ps3 controller along with a inhouse operating system and a real gpu/cpu it was way harder to run cheats off of along with the ability to make custom rooms.

Yes there were p2p lag switching then later on thanks to that dev kit leak cheat menus but for years games like killzone/mag had dedicated servers that were hard to crack a operating system/cpu those in public had 0 knowledge how to make stuff on them.

Right now if they put all mp files on the server so we just stream the game that would be a huge step or make the multiplayer run in a sanboxed mode separate on the system.

Philaroni20d ago

I'm glad you brought that up that Killzone had Dedicated servers. I remember the Yellow Dog Linux days of PS3, as well. EA use to do more Dedicated Servers for games but as time went on they would 'rent them out' and slowly the official servers would die down.

P2P Lag always had that magical thing (Gears 2 (Aak the shot gun) and Halo 2,3) fans know as host advantage. That alone allowed for lags switches, booting of others from games. ECT. (Though I admit, was the most fun I had when our team could beat cheaters. Man was that a good time)

I fully agree with you, the fact so much is working how it is has in a hard way compromised network/client security issue. I'll pick on COD for example where some assets are local and other are on server, between games and between even evolutions/iterations of the engines used.

just_looken20d ago

@phil

Thank you for the reply i am glad others on here remember

Now back to the series x having games with the same frame rate as a 2005 xbox 360 but the masses thinking that is fine and next gen.

Starfield on series x native 780ishp fallout 3 xbox 360 720p both 30fps gaming has "grown so much"

Sadly we are not in large numbers and see mp/sp tech wise/cheater wise has gotten worse not better.

Philaroni20d ago

I hate to say it about Starfield I'd have too look at reports from way back when. I swear to god they said it was going to launch with Creation Kit 2 (I worked with 1 alot in Skyrim mods in the block based aka cell based structure) Back then it was great, but for the life of me I don't know how a Studio like Obsidian can make a game same as Bethesda but with less bugs and bull shit. (Fallout Veg and Outer Worlds) Not that it was with out bugs but when a 3rd party does better with your own tech... I find an issue... with it all.

Frame rate stuff I only understand from two points, design and marketing. On the Design part yes back in the day 30FPS was I swear almost more common then now days. It was not a design compromise to keep it at 30 as the hardware and the way the game was being 'displayed' (Key thing there) was as impactful. Now days I feel the Marketing side wants a 4K trailer running likely rendered on a Xbox or PS system with little text saying (Oh wit was on a PC that no one is able to afford... of course teasing there a bit.)

I do understand that Starfield is a 'simulated world' where like every item you drop is there, for like forever... cool, that is not too new now days and design wise, is kind of a dumb thing.... who cares how many carrots you can collect... is it cool sure, makes for good PR in some ways. Lack of tangible game play is the issue. I can't take credit for this but a buddy of mine worked in advertising and I shit you not at Fast food. They would make wax and even 3D print now and then post render foods you would get, just for you as the client at a Burger King to not be given as you where sold on. (((( He did not work for them FYI.. but others)))

Issue with gaming as you are saying is too much is on the 'presentation.' It does not sell like it use too, that type of advertising. Most of it is word of mouth, who my friends tell me is a good game or not, what my friends are playing. Then comes the reviews.

Its dumb that our next gen systems feel like we gone all but up a step that we already went down two to three on. Take Uncharted 4 for example 30FPS SP and 60 MP. That I can deal with, and that was a PS4 game.

I do at times dis Xbox a lot, but come on, they still have yet to make there own damn game engine. Slipstream failed heavily, where Sony and most of their own studios have tech they made for the games they are trying to build. I am unsure how Xbox is again now saying the 'next' system will be the best ever. Sure it will be duh? Tech changes and grows, but I never seen a system use it so poorly. (I blame alot on the bloated Xbox OS FYI)

just_looken20d ago

@phil

You can have both presentation and framerate pc's have been doing both for decades now 4k ray tracing bla bla yeah that is different but starfield is no maxed out minecraft with its seed tech with ray tracing minecraft uses seeds also with huge buildings but for years pc's can do 60fps on that.

I mentioned 30fps because back in the day we had hd consoles alot of users had sd tv's just getting into hd tv's so i get the graphics difference but we are talking about 20years of hardware difference.

A real hardware console 6700 3700x 16gb of ram can run starfield at 60fps not maxed out but its possible this was pre performance patches:
https://youtu.be/hNM488QIKO...

Remember the apu/igpu tablet crap the consoles are using are based off of the 6700

The xbox operating system has always been windows based from windows 2000/xp xbox-xbox 360 the tail end of the 360 using vista/7 then to the series x using windows 10 that is why backwards compatibility works great its all direct x based with the same bc as a window's pc. What we see today is just the change from needing games to survive to making games as a product m$ makes more money in a week than what sony can make in months.

Xbox has made custom engines like forza/unreal they used to support epic back in the day like slipstream like you said but they make so much cash they do not need to work as much as sony.

But the issue i find is the lack of passion behind games aswell as the mass amount of users that love the broken/microtransantion filled games we get every day. Back in the day when a game was crap or had something wrong it was a oh crap are we going to get shutdown or like thq just poof gone. But today its na who cares fix it later or write it off then oh wait never mind they like it such as the new cod.

The new cod is making bank yes users hated it but the sales show the masses that do not post love it sadly

Heck did you see that wow has limited time store items now with hundreds online defending it because they think the store its what's need to keep the game online despite the $15 a month payment and m4 ownership.

I find in the end of this generation Microsoft will go the way of sega they might also just buy sony as everything sony except music/games is not making money they are a cheap buy for microsoft right now so we would just have 2 companies fighting in the gaming ring with papa os watching from the sidelines.

Great chatting 2 you may i recommend looking at rpgm games? they are out there even though i have a i9 4090 custom rig right now along with a ps5 i have been playing 4yr old games or rpgm stuff this year. Its funny i remember being a 2360/ps3 owner stacks of adventures now i am like well time to see what is in the past.

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90°

Asus ROG Ally vs Steam Deck: The battle for handheld gaming is on

Discover the pros and cons of the Asus ROG Ally and Steam Deck in this comparison article. Find out which device is best for you and your gaming needs.

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knowtechie.com
120°

It's About Time Steam Deck Gets Native Game Pass Support

eXputer: "With Steam Deck's popularity and affordability being second to none, it's about time it receives native Game Pass to expand its depth."

just_looken35d ago

Why not mobile has its own gamepass app though mostly streaming.

Profchaos35d ago

Important note this is only giving users access to cloud streaming games not full fat installation of PC versions.

Obviously if Microsoft were to figure out a way to offer uwp apps or translate to run on native steamdeck it's preferable but for the moment it's at least an option

gold_drake35d ago

why?
steam deck aint made by MS.

badz14935d ago

They want GP on everything, these people. why n to Steam Deck? Why not Playstations? Why not Switch? sigh...

gold_drake35d ago

i mean i get it but ... you know. haha.

Kosic35d ago

I had to buy a 2tb m 2 drive from AliExpress and dual boot windows from it to get Gamepass native. Would be great if we didn't have to go through such extremes to get additional stores on the deck.

UltimateOwnage35d ago

*yawn* more fawning over MS's GaaS sub... Why bring that onto a great platform that is actually trying to "sell" games to consumers. Get a streaming handheld or something for that trash, like the Logitech G.

Jingsing35d ago

People that keep fawning over Game Pass don't appreciate or care about the damaging economics of such a model. They are quite often fleeting journalists within the industry just using their free subscription until they move onto something else.

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