From OXCGN:
"They need to put out a game each 2 years, which allows the a year in pre-release period to work on the future iteration, like every other normal developer does, and they SELL copies and people would buy the NEXT iteration at the same rate, making them more $$ and getting the same, if not more support from fans.
This is a slap in the face to any GT5 supporter, basically saying, well we don't care how much you might want it, you're not getting until we're ready, even if that takes 5 yrs . .and that 2010 is only a "rough time frame. What happens if they come out mid 2010 and say . . well, we've had to advance the game as the PS3 has had advances (or Sony has put the PS4 out) so we have to re-work the game or do more to it."
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
This is from an old interview. This news was already posted a long time ago. The more recent one he said that it will be released sooner then you think.
Indeed it is, but it is also an article from that stating what could happen if it was.
I looked at the original article and didn't see a date when it was written, so it could be old. There was a more recent interview with Kazunori about a month or two ago where he "laughed at a 2010 release", implying that the game will hit sometime in 2009 (most likely late 2009), so I'll take this with a grain of salt.
http://www.psbeyond.com/new...
However, I think that GT5 might come out in Japan and/or Europe Late 2009 and will come out in the U.S. Early 2010. If it comes out in Europe Late 2009, I'll just import it, but I do hope that it hits the U.S. Late 2009.
.... And why in the heck is a Xbox site reporting something about Gran Turismo 5?!! This Xbox site needs to just stick to reporting on Xbox 360 racing titles like PGR, Forza, and Race Pro, not Gran Turismo.... oh well, I guess I can't blame them, they must be seriously worried about the competition that GT5 will bring when it finally comes out, LOL.
why on earth is xboxoz360gamer.com doing an article on a playstation 3 exclusive
Old interview,it's coming out in 2009.