140°

GTA Needs A Game Set In Its Homeland – Europe

GTA has always taken place in the USA so making one that takes place in Europe seems like the next step in the series' evolution.

SinisterMister978d ago

But wait, I'm not ready to say goodbye to Murica yet!

chicken_in_the_corn978d ago

Neither am I. I want to see San Fierro and Las Ventura's in the HD universe.

Orchard978d ago

I'd love another GTA London. I said it recently on here in another post, but the London setting of The Getaway series was awesome. Especially with all the real cars, stores, roads, etc.

EvertonFC978d ago

Yeah I think London mixed with some Dutch crime lords set in Amsterdam would be ace add to that some scouser gangs, Chinese mafia etc.

Orchard978d ago

I had to Google what a Scouser is - but I agree. If anything, the whole US thing has been overdone. I'm up for one last visit to Vice City but then they should look at a more interesting place.

I may need to go back and play The Getaway again now - the aiming/shooting mechanics feel a bit dated nowadays, but it's still a solid experience - and great story.

SugarSoSweet978d ago

Ain't nothing gangster about Dutch people LOL they just run a bunch of prostitutes but yah London is fine though.....

Profchaos978d ago (Edited 978d ago )

I disagree and dan Houser was always clear on this point it's satire based on American culture.

We got London 1969 as DLC when the team were finding their feet there been zero interest to go back.

We got watchdogs legion recently which did a good job on recreating London but the city was just bland and boring to play in made me want a gta London even less

Mr_cheese978d ago

GTA London has so much potential. The cultural change could be brilliant.

Dudeson978d ago

How about a gta in Australia... Lot's of crazy things over there to add to the game.

PapaBop978d ago

Only if we can box Kangaroos!

EvertonFC978d ago (Edited 978d ago )

Killer boomerangs haha and crocodile Dundee style croc killing

Rebel_Scum978d ago

Not a bad idea tbh cos Aussies are easy to satirize like Americans are.

shinoff2183978d ago

Id be down for aus idk about london though

Profchaos978d ago (Edited 978d ago )

As an Aussie nah that would be boring af imagine a whole game in north Yankton minus the snow and lots more surfboards.

Also if you rob someone they would be like yeah righto cya mate.

Put it in Sydney and you'd get a game about sitting in traffic for 8 hours.

Flawlessmic978d ago

😂😂 I'm from Sydney so got a good laugh out of your last comment, traffic is a bitch here!!

I would love a gta game set in Australia though, that would be so sickkkkk!!

JackBNimble978d ago

That would be as exciting as GTA Canada.... I'm happy with the locations we already have. I wouldn't change a thing , infact if they did, they probably would lose fans.

Dudeson978d ago

Yeah you're right, as it's looking like the next one is set in florida... I mean there can't be a better setting for a gta game than that right? Maybe gta brazil would take the cake but that would be more like an mmo haha.

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260°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B2d ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan1d 2h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki19h ago(Edited 19h ago)

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

StoneTitan10h ago

@TheCaptainKuchiki I mean there is a word, independent, now look up what independent means.

https://dictionary.cambridg...

If you are a billionaire and fund your own game your game your studio is definately an independent studio xD
Thats what the word means.

TheColbertinator22h ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B20h ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein19h ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator20h ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu1d 5h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein1d 4h ago (Edited 1d 4h ago )

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall1d 4h ago (Edited 1d 4h ago )

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan1d 2h ago (Edited 1d 2h ago )

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan1d 3h ago (Edited 1d 2h ago )

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer1d 1h ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

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leahcim1d 3h ago

please bring Ori to Playstation!!!!

T_T

franwex12h ago

Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.

100°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

Read Full Story >>
twistedvoxel.com
robtion1d 9h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal1d 2h ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

170°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

Obscure_Observer1d 20h ago

Looking forward to 007 and Project Fantasy!

Garethvk1d 19h ago

Hopefully it's good..I still miss E3.

repsahj1d 16h ago

I'm also excited to see Project Fantasy.

Garethvk1d 16h ago (Edited 1d 16h ago )

It may be interesting.
I am curious about their decision to do their own show.

yeastori1d 1h ago

we need a Hitman game that is like the old ones, not too interactive and network based. I want to be able to use every weapon and unlock them for every form of gameplay style. I hate that you get punished in these modern Hitman game for using a rifle rather than your silent pistol.