Why Timed Rewards Are Bad for Players

Loot boxes have long been plaguing video games, but there is a new problem rearing its head in the form of limited-time rewards that generate FOMO.

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CrimsonWing6960d ago (Edited 60d ago )

Ok, I have a question: Let’s say you’re a publisher and you have a free-to-play game. How do you keep user engagement, pull in new players, and make a profit for your business?

Seriously, let’s discuss this.