Weapon degradation and durability is a sore topic with some gamers, but Dambuster Studio defends the mechanic and its inclusion Dead Island 2
But I guess it depends on the weapon Weapons which are full on metal would last way longer than something wooden or a blade on a handle which could snap off. A wrench, full on metal, that can degrade fast as a baseball bat is always hilarious to me.
At least from what I've played of the game, you seem to have quite a lot of leniency when it comes to how quick the weapons break.
Yeah agree from memory the first game did have a sliding scale of durability but it's been 10 years since I played it so I may be remembering wrong
Maybe if it's cobbled together, but pretty sure a sword or metal bat isn't going to break and be utterly useless after 20 kills. Just say it's a game mechanic choice. No need to apply realism to it.
They are trying to apply realism forgetting it's a game about Zombies...
It's more about balance than realism. And no a sword won't last very long if you don't know how to use it. Not to mention the impact resistance of hitting a wall instead would probably hurt and bounce of hitting the user. So not realism but balance. More like adding the ammo mechanic to a melee weapon.
I think the worse to me in Dying Light 2 was the stupid stamina for climbing and hanging on the edge of a building smh 🤦♂️ it’s so bad at the beginning you run out of stamina way too quick, while the zombies butcher you. It makes the game unbalanced and less soother than the first one. Dead Island 2 is looking better right now with the gory combat system.
Not really balance, Crows90. It's a struggle for every developer: How to make the player try different approaches/loadouts? It's a very tough topic. I respect that they couldn't find a better way. I just hope the items can be repaired.
…and? Just because a single element exists that isn’t real doesn’t mean others can’t.
I dont know..swords break pretty easily. thats a thin piece of steel. Too many bones and that thing's gonna be tweaked a little. Now, a metal pipe vs. human flesh? that really shouldn't wear out.
Break or just aren't as sharp? Perhaps if you're just beating your sword against another sword it breaks easily, but I don't think that's how you're supposed to use a sword. I still don't want to go up against someone with a dull sword.
If the game does it well then it's fine. There needs to be plenty of lootable weapons and rng stats, attachments etc. For unique/legendary weapons, they need to be reobtainable. Make them repairable and upgradeable that isn't a chore and annoying to do.
No weapon durability system has been as good as Way of the Samurai 1 & 2. (Don't know if they changed it after that so I'm only speaking to what I've played. )
Makes me think I need to go back to Way of the Samurai 4... Such an underrated series...
Fun game with good ideas but poor execution
If they have weapons different durability classes based on material then it wouldn’t be such a bad thing. Seriously hate how a chunk of metal can break as easily as a piece of wood.
If they said "we want it this way" I would have had full respect, but since they want to take the "realistic" reasoning I don't
Given what they said in the interview, I think they are doing it simply because they want to and the realistic quote is just a bit of dressing for it all, tbh
One of the easiest resource sink mechanic you can come up with. Stale and boring.
I think these types of games lend themselves to weapon durability mechanics, otherwise you may just find one weapon you like then carry on using it for the rest of the game. It worked well in Dying Light IMO.
i literally hate this mechanic and will avoid any game with it
straight up - I just watched the gameplay video and the original Dead Island and Riptide looks 10 times better then Dead Island 2 No joke - what is Deep Silver thinking there is no visual improvement and the gameplay looks WACK !!!
If the weapon never broke, you wouldn't have to explore and look for new weapons if you had a decent one. All the Dead Island games do this and the same with Dying Light.
Please no gun jamming.
I can’t stand breakable weapons. It’s right up there with running with a stamina bar. It’s so annoying.
Oh no. Not Zelda all over again. Imagine playing a final fantasy game and you find the Ultima weapon and it breaks during a boss fight.
At least with BotW, it encouraged you to get creative with approaching fights, especially on hard difficulty. You could use your abilities, and physics/interactions systems to kill enemies. Chop down that tree and roll it on top of their heads. Start a fire and and blow it towards them if they're in grass. Drop food and stealth kill, or break the platform underneath them to fall/drown, get them electrocuted, etc. Hell, you can kill them with chickens, or steal their own horses and trample them to death. Weapons were treated as a resource and you didn't have to rely on them if you didn't want to. I don't know how anyone could play that game and Elden Ring, and then want to go back to Western developed style open world games lol.
The problem isn't the mechanic, the problem is devs use it but never want to improve on it. So according to the article you can equip 8 and have 8 in reserve. Allowing you to carry so much is their way to circumvent the issue, they're acknowledging that it could be annoying.
And then we have Breath of the Wild where everything is just perfect.....
I don't really see a problem the first game was the same sure it won't always make sense but I found it was a good way of making me try new weapons otherwise I'd use one thing for the whole playthrough and then I'd probably complain about it getting boring
So like dead rising, you grab the closest thing and hit zombies with it, the idea works but it is nice to get a rare cool weapon as a feeling of progress for going through the game, unfortunately break mechanics dont work well with that. No getting attached to weapons then.
What kind of dumb as* sh*t is this? guns have bullets because they're useless without them, and bat's or stick's don't. Therefore there is no reason they should ever stop being useful....smh
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