140°

Assassin's Creed Dev Teases Anvil Engine Technological Advances, Vows More Sustainable Dev Cycles

VP of the Assassin's Creed brand Marc-Alexis Côté ; teased some big Anvil Engine advances coming in Red and Hexe and vowed more sustainable development cycles.

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wccftech.com
RaidenBlack985d ago

AC Unity in 2014 showcased what the Ubi tech devs can do with rendering ... hope we get another Unity 2.0 jaw dropper.

ClayRules2012985d ago

Yeah, apart from its technical problems, it really was a beauty of a looker and had my mind🤯

Pyrofire95985d ago

I have been wonder about the engine. It's changed a lot over the years. I remember them being really proud and promoting AC3 by talking about the new Anvil Next engine.

cloganart985d ago (Edited 985d ago )

One of the best systems they've developed is the revolutionary Neural Learned Motion Matching System. Not a single developer apart from Rockstar North so far has achieved the versatility of their locomotion system.

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv721d 13h ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit16h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox11h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga8h ago(Edited 8h ago)

Remember Star Wars Kinect announcement? Biggest laughable acting seen

JimmieSpieker7h ago

N­o E­x­p­e­r& #173;i­e­n­c 3;e N­e­e­d­e& #173;d, N­o B­o­s­s O­v­e­r i­l Y­o­u­r F­D S­h­o­u­l& #173;d­e­r… S­a­y G­o­o­d­b& #173;y­e T­o Y­o­u­r O­l­d J­o­b! L­i­m­i­t& #173;e­d N­u­m­b­e& #173;r O­f S­p­o­t­s O­p­e­n you just need to go on (__)

JimmieSpieker7h ago

No need to do anything just simple work to do just visit here....

rlow16h ago(Edited 6h ago)

Do you mean about project Milo?

+ Show (2) more repliesLast reply 6h ago
-Foxtrot1d 12h ago

It was built on lies Peter...you know this.

isarai1d 9h ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt1d 6h ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai1d 1h ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude12h ago(Edited 12h ago)

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

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videogamer.com
jznrpg2d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast2d ago

They wanted something cheap.

RaidenBlack1d 15h ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher1d 14h ago

Todd ego too big for that, IMHO.

Azurite2d ago

Remasters can take longer than that.

Dandizzle2d ago

not true, look up star wars first assault.

ZeekQuattro2d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac1d 22h ago (Edited 1d 22h ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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90°

InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity

The director of InZOI claims that major viral glitches like kidnapping are very problematic but they're the cause of freedom.

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videogamer.com
The_Blue2d ago

Hitting kids with cars is hilarious? school shooting logic, incels.smh

Flewid6382d ago

Sadly they make up the bulk of our community.

lucasnooker2d ago

Everyone’s always complaining all of the time. It’s exhausting

AndrewM1d 22h ago

Your complaining about complaining? Huh.