VP of the Assassin's Creed brand Marc-Alexis Côté ; teased some big Anvil Engine advances coming in Red and Hexe and vowed more sustainable development cycles.
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
AC Unity in 2014 showcased what the Ubi tech devs can do with rendering ... hope we get another Unity 2.0 jaw dropper.
I have been wonder about the engine. It's changed a lot over the years. I remember them being really proud and promoting AC3 by talking about the new Anvil Next engine.
One of the best systems they've developed is the revolutionary Neural Learned Motion Matching System. Not a single developer apart from Rockstar North so far has achieved the versatility of their locomotion system.