Telling stories: What's up with lame endings?

As games have evolved, so too has the role of storytelling in the titles we play. As Joystiq turn the corner on 2008, they asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.

While narrative has taken on a larger role, time and again they end up being left unsatisfied in the final moments with endings that fail to wrap up stories in interesting or compelling ways. In their continuing week-long feature, they asked their diverse collection of industry personalities why so many endings in the games they play leave them cold.

The story is too old to be commented.
Raoh3589d ago

lately, i would say its to leave room for sequels.