2009 will see the emergence of Google's Android platform as a fully fledged gaming platform. Its open source nature promises to lead to some thrillingly innovative experiences, as everyone from multi-billion dollar development houses to lone bedroom coders get in on the act.
While fresh IP will be essential, though, it's going to be the strength of the platform's ports that will really allow Pocket Gamer to judge Android's capabilities. How will it handle 3D? Will the accelerometer and touchscreen controls be as sharp and responsive for games as the iPhone?