190°

Rebuilding The Last of Us Part I: A deep dive into combat, animation, audio and visual changes

The studio brings its latest tech, lessons learned, and gameplay philosophy to create the definitive edition of an already groundbreaking game.

Read Full Story >>
blog.playstation.com
RaidenBlack1022d ago (Edited 1022d ago )

I find it a bit funny that, TLOU II debuted on PS4 and yet this remake although looking exactly like TLOU II (which is a really good thing, mind you, as TLOU II is one of the best looking game), is being marketed as being built from ground up for PS5.
Really? This won't run using the same setting as TLOU II on PS4?
(yea I know, last gen should be left behind but still ... was just wondering)
edit : also appreciate, that they releasing it for PC

porkChop1022d ago

It could certainly run on PS4 without any issues. But yeah it's about time we move away from last gen.

Eonjay1022d ago

Those real-time animation especially in 60 FPS would have destroyed the PS4. Lets be real. Just look at it. It could 'run' but not at a playable framerate.

1022d ago Replies(8)
generic-user-name1022d ago

Being built ground-up for PS5, doesn't mean building a new engine for it, it means their existing engine is making a game that has full access to the PS5 hardware and features, hence the load times, the increased physics interactivity, full 3D audio and all the dualsense features.

It seems clear that somewhere in between going from TLOU 1 on PS3 to Uncharted 4 on PS4, the in-house ND engine (I don't know its name) was either rebuilt or underwent a large upgrade to achieve that leap. So while the naysayers, who love to say they won't buy this game but comment on every article about it, would like to paint a picture of ND simply being lazy, the truth is that they are likely learning a great deal from making this remake for when they overhaul the engine again in the future.

Don't forget the difference between Uncharted 1 and TLOU 1, both released on the same console but TLOU1 was the product of a lot of learning, that doesn't mean U1 wasn't made ground-up for PS3 though.

ClayRules20121022d ago (Edited 1022d ago )

Yeah, that difference between Uncharted 1 & The Last of Us really is absolutely incredible basically in every area of game development, really. The team went from U1 to the generational leap (in almost every level) Uncharted 2!🤯 than to Uncharted 3, which while my least favorite story wise, still packed a technical marvel of set piece moments (that pushed the envelope visually and other games still can’t top) and all of that lead to the absolutely stunning results of one of the finest gaming experiences ever made in Last of Us to end the PS3 generation. The results of ND’s work on PS3 is nothing short of phenomenal. I echo that same sentiment with their work for PS4 and their games brought to the fans (new and old)

The base work of what ND was going for and working with on PS3 for U1 with the cell processor for the first time must’ve been so thrilling for them. I mean, they’d never really done anything like Uncharted (unless I’m wrong, please someone correct me) and the end results were at the time amazing looking character models, water that had gamers in disbelief, not just at the look of it, but when you’d go into it with Drake his clothes would get wet, and his shirt would wrinkle etc when you run🤯😂 and the motion capture and voice work done was really captivating, fun, and thrilling to see come to life on screen, it really was a summer blockbuster captured in game for the first time “in my opinion”

The Last of Us Remaster helped a great deal on development for Uncharted 4, and we all know how that turned out in the end. Incredible game and respectful send off for that character and series. Well, until the great Lost Legacy haha!

What the team will do with their current ND engine on PS5 I can’t fathom. A few things are for sure tho.

1. They’ll raise the bar for a 3rd generation. In areas we probably haven’t considered lol.

2. They’ll have one of the very best engines in the industry. Which is saying something with Unreal Engine 5 and others out there. But really, it’s always talent that produces the best results.

3. Last of Us 3 will arrive😅😂

_SilverHawk_1022d ago

Looks a lot better than some of the games releasing this generation so far. I cant wait to play it.

ClayRules20121022d ago

Yeah, some of that footage has me in disbelief. That lighting really is a good few notches up from Part 2, no doubt about it!

And that barn scene (which was released (shown early in the first 20 mins of the game) as chaos starts to happen as you travel in the car, that really comparing PS4 remastered I believe it was to PS5) the fire and building destruction and modeling was really just fantastic.

Small nitpick, there’s a pool table later in the game and the pool balls looked badly modeled on the PS3, and weren’t really improved in the remaster for PS4 (imagine my disappointment😢㈳ 4;) I wanna photo mode that on PS5, when my son gets the game and let’s me borrow it, to see if they’ve properly modeled those pool balls to FINALLY look perfectly round haha.

Aloymetal1022d ago

Already downloaded, just patiently waiting for midnight Thursday.

garryxcs1022d ago (Edited 1022d ago )

How dare you! Didn't you listen to all the financial advisors on N4G, lol. Enjoy dude.

Aloymetal1022d ago

Lol, blasphemy! Thanks and Happy gaming;)

anast1022d ago

Nice. I can't wait to get in on this one too.

Aloymetal1022d ago

Download size is 67.96 (PS5) in case you're interested. Have no idea if they will release a day-one patch but for now that's the size.

anast1022d ago

That's not a bad download. Good looking out.

mastershredder1022d ago

"The studio brings its latest tech, lessons learned, and gameplay philosophy to create the definitive edition of an already groundbreaking game."
gameplay philosophy... Pft, oh please; No one asked for this. The re-creation was not some epic journey and it was one already travelled on the efforts of others (and disgustingly patting themselves on the back). New blood Naughty Dog really, REALLY sucks a$$.

If one game deserves heat this year, it's this one. ND either needs a re-org (one without Neil and his click) or to fade away. The pony show is outta tricks.

garryxcs1022d ago (Edited 1022d ago )

They're best trick is making salt appear out of thin air. Doesn't matter what you or anyone else asked for, Sony doesn't take request neither does Microsoft or Nintendo. The hate train is about to de-rail you should get off while you still can.

SullysCigar1022d ago

You know what's actually out of tricks? Trolls.

"No one asked for this" lamest argument ever. I guess you're implying nobody wanted it. Let's keep an eye on the sales figures and watch them confirm that the mouthy minority had no impact, as usual, because normal people don't melt down over matters like this...

shinoff21831021d ago

Lol. Your crazy mastershredder actually i bet alot of people are interested. Me personally when i was playing lou 2 i thought to myself itd be dope to get part1 looking like this. Idk why you think nd are one trick ponies. Uncharted is dope. Last of us is dope and isnt there word out there that they are working on a new series also. Hows that one trick. Thats more then alot of studios put out. If you have a ps5 which i doubt you do. Heres a suggestion. Dont buy. Me ill be waiting for the 40 dollar mark or so. Id buy it day one if i had the money but back to school broke me and gotta start getting christmas going(4 kids)

1021d ago Replies(1)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai6d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack6d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga6d ago (Edited 6d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos6d ago

Sony's not paying the price its workers are.

z2g6d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh5d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg6d ago

People needed to buy the first game! And not at 20$

neutralgamer19926d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole5d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog6d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 5d ago
-Foxtrot6d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT6d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel16d ago (Edited 6d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog6d ago (Edited 6d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel15d ago (Edited 5d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

6d ago
Obscure_Observer6d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing696d ago

Jim Ryan got fir—err I mean, retired.

anast6d ago

Jimmy followed Phil's advice.

6d ago
raWfodog6d ago (Edited 6d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot6d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog5d ago (Edited 5d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate916d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly476d ago (Edited 6d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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