PS5 is not compatible with Alexa... So I guess it isn't too weird, which explains why this is an Xbox/PC exclusive. Xbox Series Consoles and PCs are compatible with Alexa.
I’m not looking at it through that frame. I own all that and play what I want.
The whole thing is weird to me. I don’t use or own alexa though. Maybe a firestick has it but I never used it if so. I’ve used Siri for quick directions but that’s about it. I guess it’s not weird at all for the people that live in smart houses and do that shit daily. I also thought it was weird you don’t have to trigger it anymore.
Im not sure if they'll use it like Capcom did with Kinect in Dead Rising 3, but in that you could use it to lure zombies to a certain area or just together for higher combos, etc. Was actually pretty useful in some instances. I had fun just taunting the shit out of zombies and setting them up for slaughter. The motion controls where kinda cool too, they completely replaced the quick time event button presses that are far too common in games. Mashing buttons and wiggling sticks is something that should have died off already.
So you don't need an Echo, just any mic or headset. You also don't have to use a wake word. You just say what you want to do.
"In Dead Island 2 specifically, which is set to launch on February 3rd, 2023, you’ll be able to use your voice to access 'in-game features like navigation (by saying ‘where is the nearest workbench’)' and 'manipulate zombie hordes (by saying ‘hey zombie’),' according to an Amazon blog post."
Being able to set waypoints by voice is useful. Saves time from going through the menu. Not sure about the zombie manipulation because they haven't explained what that even means.
I don't know, it could be a useful feature depending on how devs implement it. I could see it being used in an RPG where you read a dialogue choice out loud, or say the name of a spell to use or switch to it.
Dead Rising 3 on Xbox One launch used the Kinect in a similar way. I didnt care about the motion controls, but the way that was integrated was kinda cool.
I remember the noise about Kinects "always listening" privacy concerns, just 10 years later, we have devices in our pockets and throughout our homes doing the same and don't give a s***.
Yep. And yet MS caught the most flak and they essentially lost a whole console generation because of it, along with a few other things that have since become normal in everyday society. Always online, its listening, TV TV TV, GAaS games. Whoda thunk that Sony would be the one to adopt all of that, and even go as far as making a dedicated PlayStation movie/tv studio? 🤷🤦I think the gaming world owes Microsoft a huge apology, they were way ahead of time back then. Hell, even putting rumble motors in the Xbox One controller triggers. Its not quite Dual Sense, but it was pretty damn close to what Dual Sense is now.
@brewin the problem for MS is that was the main focus for their console . Kinect with no games TVTVTv . Sony is doing movie stuff on the side not for PS5 as it’s main function. Totally different .
I'm not sure where or when the inflection point of technology making games less fun occurred, but I'm certain if you tried hard enough you could probably pinpoint it.
Weird
I can't be arsed talking to the wife let alone a robot
The xbox fans can take this one. Don't get the idea taunting a brain dead zombie.
Me: “Alexa tell that zombie he’s a bitch”
Alexa: “a few things share the name light, which one did you want?”
So you don't need an Echo, just any mic or headset. You also don't have to use a wake word. You just say what you want to do.
"In Dead Island 2 specifically, which is set to launch on February 3rd, 2023, you’ll be able to use your voice to access 'in-game features like navigation (by saying ‘where is the nearest workbench’)' and 'manipulate zombie hordes (by saying ‘hey zombie’),' according to an Amazon blog post."
Being able to set waypoints by voice is useful. Saves time from going through the menu. Not sure about the zombie manipulation because they haven't explained what that even means.
I don't know, it could be a useful feature depending on how devs implement it. I could see it being used in an RPG where you read a dialogue choice out loud, or say the name of a spell to use or switch to it.