Jason says, "Here’s the thing, this game doesn’t push forward to new heights. Instead, it delivers on what JRPG fans want, and it does it across an epic length adventure that I can only describe as “hold onto your butts”. Sure, its combat UI is absolutely terrible, and it doesn’t quite escape the need to modernize more old-fashioned JRPG tropes, but it still competently delivers on everything it needs to. It’s a pity, then, that while it’s one of the best-looking games on the Switch, the work they put in deserves to be rewarded with better hardware. You might not get that anime booba waifu fix like its predecessor, but this is still an unmissable game for JRPG fans."
Xenoblade 3 executive director and writer Tetsuya Takahashi talks about the City and Citizens fates, including Monica and Ghondor.
Xenoblade Chronicles 3 Moebius and Z villains explained by Tetsuya Takahashi, the executive director and writer.
One of my favorite jrpg this gen. I hope XC4 will be a launch game for Nintendo's next console.
The Xenoblade Chronicles 3 art book came out this week in Japan, and it contains a pretty big interview with various members of the staff, including executive director / writer Tetsuya Takahashi. At one point, Takahashi addressed a player survey with a specific topic about the administrator of Origin.
Saying the combat UI is "absolutely terrible" is pretty damn harsh. It's not perfect but I think it's quite good actually.
It’s weird how they would just ditch the blade system. I thought that was a huge part of xenoblades lore…?