Developers out of 343 Industries have recently offered insight into why they believe “games are harder to make these days”. Amongst the items on their list of reasons are enhanced technical expectations and the intricacies of running, updating or maintaining online games. Not one of these things is integral to a good game; this serves as a list of features proper to many games precisely as bad.
The First Descendant 1.2.20 Update is finally live.
Randy Pitchford has confirmed that Borderlands 4 will launch with a combat radar after fan reactions to an early build of the game.
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Holy Armchair Developers. People who don't know the software development cycle and all the technologies involved and the management involved really need to be quiet. It's like people just hear "so and so makes something easier" and people don't realize "because of this, this is way harder than before but this thing we said makes it easier and alleviates some of that but definitely not most of it." Let alone "oh, now we do 100 things we didn't do before because it's an expectation of the public that we do it and if we don't they'll complain a ton and this definitely impacts our development cycle and makes testing harder and results in us delaying and cutting content to implement."
Lies…. There are some good franchises that they have messed up
Games are harder to make, in a sense, that a game nowadays are more feature-rich and complex, than, let's say, in Atari 2600-NES era. But at the same time, how many truly complex AAA games we have in 2021-2022? I can't remember any, to be fair (maybe Crusader Kings III and Baldur's Gate III? But i don't play that many games now). I do know a few indie or AA games (like Kenshi, Rimworld, Dwarf Fortress, Amazing Cultivation Simulator and so on) that are very complex.
By "complex", i mean games that have systems that you need to learn and master, that are capable of having world, that lives by the games' rules, that have complex quests that have long-lasting consequences, world that can be explored (and, maybe, "shaped"?) in multiple ways and it reacts to your actions and such. Like Halo Infinite, you save marines, but they're pretty much useless on their own and even completing objectives doesn't change anything (at least i didn't notice any changes).
How many games have interesting, engaging stories with interesting twists? Just a few, as far as i see. How many games are both complex and have engaging stories? I don't know any. And like 95% of the game companies don't want to explore those ventures.
What i think the problems are:
1. Management and pursue of revenue. Remember when games were trying to experiment, find their own ideas, instead of just copying what's popular? That's management greed for you. And their incompetence and genius at the same time. If you'll copy other popular game and your become popular (hello, Fartnite), you're good at management. But if you keep copying other ideas and failing further (no, thanks, Battlefield 2042) - you're bad.
2. Sterilization. Game companies and specifically publishers are trying to make the "perfect formula". They're trying to strip as much of "fat" as possible and leave you with "pure" simple cookie-cutter gameplay.
3. Relying on one idea. This one is kind of similar to both sterilization and management, game companies are trying to
4. Budget constaints. This is management and publisher related, but companies are trying to spend as less as possible and get back as much as possible. Which is usually impossible, unless they have gullable fanbase. There's a joke with triangle, consisting of "quick", "quality", "cheap", but you can only pick 2 of those three. Well, companies are trying to take all 3, but when they understand they can't, they pick "quick", "cheap". Battlefield 2042 for instance, they stripped campaing to "help them", but that didn't help.
5. Envy. Publishers and management are envious of mobile games and how much they earn. That's why they try to take as much from them as possible.
There are probably more points, but this ones are the biggest "whales" in my opinion.
In any case, 343i have zero excuses. They had a tremendous budget, huge team of professionals, billion-dollar publisher/owner, access to servers in every major country (thanks to Azure), they aren't «breaking any new grounds», they're copying others. Their management is flat-out bad, they keep soaking the money and stripping essential features (coop, forge, etc), just to bring them "later". But i digress.
343 had a huge budget, plenty of time to develop Infinite and yet they still managed to screw it up. The problem imo is the management at 343. Bonnie Ross and her cohorts need to be replaced. Hopefully they can find better people at running a studio that has been tasked with carrying the Xbox’s biggest franchise. It’s really ashamed to see what happened with Infinite from the delays to the half baked product finally released at launch.