PALGN: "The latest Warhammer Online developer diary is up on the official site, and we've got to say, Bruce Maclean's eccentricity is infectious. The subject of this dev diary is an explanation of Mythic's patching schedule, which could well have been a very boring topic, but if you visit the page you'll soon see that Bruce is just brimming with AWESOME! HOT! FIXES! and SEXY! COOL! NEW! FEATURES! that he simply must share with the WAR-playing world.
It sounds like Community Coordinator Missy Hatch had a hard time getting Bruce to cough up his input to the dev diary series -- she'd been chasing it up for the better part of two months -- and perhaps it is because he and his team were working non-stop to bring that sexy content out, improving WAR for current and future subscribers. He mentioned that, without including smaller things like server maintenance, there have been ten proper patches since the game's launch, which really wasn't that long ago. We've got no idea how Bruce got so zany, but if this is one of the secrets behind Mythic's patching schedule then we hope that he stays that way."
Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.
I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.
Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."
The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.
One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.