420°

‘Cyberpunk 2077,’ Delayed Another Year, Could Have Changed The Industry

Forbes : More than a year and a half after launch now, Cyberpunk 2077 continues to stick with me. Not just in terms of the game itself, which I played through in the early, hyper-buggy days, but in terms of what could have been had CDPR execs not kicked it out the door well before it was ready.

Elda1000d ago

I really enjoyed the game.

Fishy Fingers1000d ago (Edited 1000d ago )

I bought it late and probably went in with lowered expectations (rightly so), I mostly wanted something to push my new GPU and yeah, loved it.

Dunno if it would have changed anything, but would of done the game justice.

--Onilink--1000d ago (Edited 1000d ago )

I recently started playing it and its been mostly fine. Nothing mindblowing but not bad either. I doubt 1 more year of delays would have made it any better than what it currently is.

For me, they got too ambitious. Almost every single thing they were doing was something new for them, setting, shooter, loot, diverse branching paths, city simulation, driving, etc (plus whole redesign of their engine). It was crazy of them to try to approach so many new things in such a large scale, they could have started with a smaller game and reduced scope and then gradually increase things in sequels, just like they did for Witcher 3

AuraAbjure999d ago

Too ambitious? During a global pandemic? Ya think?

--Onilink--999d ago

@AuraAbjure

Mmmm… what??? The game came out on Dec 2020.. do you think it was developed in just 10 months?

What does the pandemic have to do on a game for which development started between 2015 and 2016?

AuraAbjure993d ago

@ Onilink What does it have to do with it? Probably the difference between Sony pulling it from their digital store or leaving it be.

Kyizen1000d ago

Beat after the next gen update on PS5 a 5/10 for me. Only the last mission brought consequences and choices. Side missions were forgettable

bunt-custardly999d ago

"side missions were forgettable".

Really? How many did you do, because the side missions are highly regarded by many as some of the best in the game. Better than the main story even.

anast999d ago

For you, yes. But, in reality, they were well written and well crafted.

pietro1212999d ago

Side missions were the best part of the game. The main story kind of sucked ass, but there were good character moments.

PapaBop1000d ago (Edited 1000d ago )

Same granted I only started a few months back, you just don't get that sort of quality or ambition in Sci Fi games. Probably somewhat biased as I'm a huge Ghost in the Shell fan but I loved Cyberpunk.

neutralgamer19921000d ago

What would have helped us cancelling the last generation versions, releasing the game on PC and current generation holiday 2022. What's really sad is time was on their side, they were not struggling for money or resources. They gave into their inner greed and now they have a tainted reputation along with their company valuable being cut in half

That engine can't handle what cyberpunk is trying to do. Some have used UR5 to make smaller tech demos and it looks great

So much of what's missing in cyberpunk is that feel of the world being lived in. I still remember that E3 trailer and how stunning the world was and the product we got wasn't even close

CDPR can't get a break because they knew the game was broken yet they released it anyway

+ Show (2) more repliesLast reply 993d ago
-Foxtrot1000d ago

A year wouldn’t have fixed the other issues

People are so taken back by the bugs and the like that they forget the game just feels lifeless and not what was promised, hyped up or in some places shown off at pats game shows

mkis0071000d ago

The world simulation wasnt even ps3 game level...Oblivion had better simulation. They completely oversold night city.

-Foxtrot1000d ago

Oh totally

They bigged Night City up as a massive, breathing city which would be heavily detailed and immersive

Yet, it really wasn't, I mean they don't even allow you to get into the Metro/Trains going round, they scrapped that feature. There's games out there which have been doing that for years.

Ashunderfire86999d ago

Hell even worse GTA 3 simulation with the police 👮‍♂️ star system and other NPC ai was way better than Cyberpunk 2077!

Red Dead Redemption 2 is the best open world simulation ever made to this day! By Rockstar Games.

MIDGETonSTILTS171000d ago

They had to launch it last-gen, no other option….

JEECE1000d ago

Lol, just like Bethesda had to launch Oblivion on PS2 because of that install base, right?

Crows901000d ago

For the most part bethesda was still a pc developer. Launching it on consoles was extra. At that time they had no other option since they were developing for PC's and PC's were far more capable.

JEECE1000d ago

@Crows90

"they were developing for PC's and PC's were far more capable."

This describes what was happening with Cyberpunk almost exactly. They were focusing on PC, and most critically they were focusing development on specs far in excess of the capabilities of base PS4/Xbox One. But instead of doing the smart Dying Light 1 move and canning the garbage last-gen versions, they just launched them anyway in a broken state and lost a huge chunk of their stock value, despite good sales numbers.

Michiel1989999d ago

@Jeece 2 out of 3 witcher games have released on console. How is that pc focussed?

Ashunderfire86999d ago

Wait a minute Oblivion was on PS2??? Where did you hear 👂 about that one? I thought it was a PC, 360, and PS3 exclusive?

+ Show (1) more replyLast reply 999d ago
AuraAbjure993d ago

Their stock is now 25% of what is was before they announced the 2077 delays. I hope they're happy with their choice.

CrimsonWing691000d ago (Edited 1000d ago )

No, it wouldn’t have… unless the game was exactly what they were pitching to us, which it wouldn’t have been.

I played the game on Current-Gen (Xbox Series X) and aside from the typical bugs you find in a Bethesda-like game, the game was fine as a game.

A year wouldn’t have magically changed how amazing the game would have been. What they needed to do was make the game a full-on “next-gen” game and deliver on the immersion and visuals they kept feeding us from fake gameplay trailers.

I really hope the industry learned a lesson from this. Stop Watch Dogging us and Cyberpunking us with fake gameplay trailers. Yea, you may sucker people into giving you sales initially, but in the long-run it’ll come back to bite you on the ass.

--Onilink--1000d ago

Honestly, even if they targeted next gen only they still wouldnt have done that. Their PC version is pretty uncompromising in terms of using the full specs possible.

Their issues were more in terms of design, trying to tackle waaaay too many things they had never done before in such a large scale game. They needed to go smaller and more focused and then go all out later in a sequel once they had a working baseline

CrimsonWing691000d ago

Yea I can see that.

I think had they been waaaaay more transparent from the beginning and cut the last-gen versions this wouldn't have been received nearly as bad, but they essentially catfished everyone.

Objectively, I thought the game was entertaining enough to finish it. It wasn't groundbreaking like they were building it up to be, but I just feel that because they pretty much lied to consumers and tried to hide it with reviews that it really pissed people off.

CorndogBurglar1000d ago (Edited 1000d ago )

Lol, the game still isn't what it promised even today, over a year later. After being being pressured to fix it asap.

I don't know how releasing it in November, 2021 would have changed that. This article is seriously missing the point that it's been 22 months since it launched and we STILL don't have the game we were promised.

sourOG1000d ago

Doubtful. I’d guess another year delay and they wouldn’t have sold as much as they did. Hype dies quickly.

I still haven’t played it and I bought it at launch. I was waiting for the ps5 version and now my interest can’t be bothered. I have too many games to play and that’s on the bottom of the list.

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50°

DF Direct Weekly #210: Next-Gen Sony Handheld , Cyberpunk DLSS on Switch 2, Docked VRR In Question

Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…

Read Full Story >>
digitalfoundry.net
Profchaos5d ago

I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr

110°

Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED

The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

Read Full Story >>
eurogamer.net
Sonic18816d ago

DLSS should help the Nintendo Switch 2 with longevity

Profchaos5d ago (Edited 5d ago )

Based on so e of the impossible ports we saw on switch 1 I'm not worried about the hardwares longevity.

Next gen systems ps6 and next box might slow down switch 2 development but given leaks showing PlayStation releasing a new portable system around the same time as ps6 that can play ps5 games says that next gen cross gen seems to be poised to last the entire generation

And right now I'd say there isn't much that couldn't be scaled down to run on switch 2

Goodguy016d ago

Nvidia or Nintendo need to come out and detail how dlss will work on switch 2. Like is it dlss4? Or just completely customized for the switch.

Tacoboto6d ago

I'm sure they've detailed exactly that in documentation provided to developers.

b00mFargl36d ago

It will probably be behind a $20 demo that we have to download. 😂

PRIMORDUS6d ago

I like to know as well, which version of DLSS? 2, 3, 3.5 or 4? I mean it's not that hard for Nintendo to say which version games will use.

Profchaos6d ago (Edited 6d ago )

Given the specs of the system and the time the hardware was produced if I had a stab in the dark I'd say a heavily customised dlss3

Neonridr6d ago

it's GPU is based around ampere technology, which is 3 series cards tech. So some features from DLSS4 can be ported down to older cards, just not some 5 series exclusive features like multi-frame gen.

6d ago
Profchaos5d ago

40fps docked is a interesting choice as it's in the vrr range but we don't have confirmation of vrr docked

310°

Cyberpunk 2077 on Nintendo Switch 2 Targeting 1080p Docked, 720p Handheld, at 30-40 FPS

The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?

VenomUK24d ago

Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.

DivineHand12524d ago

I don't understand your comment. Cyberpunk 2077 runs at 1080p 60 FPS on the series S in performance mode and 1440p 30 fps in quality mode.

The series S is more powerful than the majority of the handhelds on the market because it has access to more power while the handhelds have to be constrained to preserve battery life.

gold_drake24d ago

are we really at this point, where we defend older tech?

but i get it, its nintendo, they always get away with that shit.

OpenGL24d ago

The Series S also launched at $299 almost 5 years ago.

RaidenBlack23d ago

We got CP2077 running native on a Nintendo but still no GTA V, which could've easily run on Switch 1.

Rainbowcookie24d ago

On youtube GvG they are playing the demo on switch 2 and it looks good.

Christopher24d ago

Looks like PS4 base model to me. Not sure why 12 year-old hardware quality is a selling point, especially without Ray Tracing.

Rainbowcookie24d ago

Should say good , for what it is and them working a few weeks on it.

Profchaos24d ago

@christopher it's now been confirmed the switch 2 does feature ray tracing and dlss

https://www.theverge.com/ne...

Christopher24d ago

@Profchaos none of it is in the gameplay shown for CP2077 and highly likely extremely limited for games that do utilize it. Much like the PS4/XBO. Again, 12 year old tech.

VariantAEC22d ago

@Profchaos
My phone also has hardware accelerated raytracing. What games use it? World of Tanks and what else? Basically nothing. What Switch 2 games feature any kind of RT?

+ Show (2) more repliesLast reply 22d ago
Cacabunga23d ago

Smh at the level of ignorance..

Switch 2 is just a base PS4.

RaidenBlack23d ago

@christopher
Nintendo has been targeting a generation older perf since Wii.
Wii stayed at Gamecube perf level, WiiU reached slightly over X360/PS3, but commercially failed.
So, Nintendo Switched to handheld. That's a different architecture space but its a more modern architecture which let it perform much better than the X360/WiiU space and hence was able to stay relevant this long.
Hence Switch 2 continuing the handheld trend and will also be able to continue the perf trend of being able to perform slightly better than the base PS4 level space.
Yes, it should've arrived at least 2 years prior but that's Wii U gen ending early, Switch taking over early and staying relevant for much longer that caused its launch delay.

Jin_Sakai24d ago

It’s a handheld what do you expect. It’s good enough for what it is.

Profchaos24d ago (Edited 24d ago )

The echo chamber hates anything the switch 2 does apparently. Because they hate the price of some games.

Guys wouldn't have coped with the Neo Geo

ZycoFox24d ago (Edited 24d ago )

It's a portable, and it's Nintendo, not unexpected..

If you want frame rate and higher res/textures then just get a PS5 or better yet a good PC.

I wouldn't buy a Switch 2 for third party games unless they were light on the hardware.

VariantAEC22d ago

For the price Nintendo is making Switch 2 an easy skip. That isn't good.

RaidenBlack23d ago

A tiny comment without much context or reasoning, but the upvotes echo the community here.

Kornholic23d ago

The context and reasoning is very much baked into the comment.

Vits24d ago

To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.

When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.

Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.

Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.

Profchaos24d ago (Edited 24d ago )

Really well said to bad everyone even slightly positive about switch is getting hate similar to the pro did.

People just don't like that people enjoy things and probably want Nintendo to fold so we only have one console maker

Vits24d ago

I mean, don’t get me wrong, I still think it can be a pretty bad value. But unlike the Pro, the lack of value isn’t going to come from the hardware or a lack thereof. It’s the game prices that could end up being way too high, with Nintendo opening the floodgates.

But that’s something we will have to wait and see.

Profchaos24d ago

@vits I agree game prices are a real problem thankfully third parties appear to have stuck to a traditional price point games like street fighter 6 appear to be available for a far cheaper price than mk world.

I'll be getting the mk world bundle personally. I would prefer the physical cart but when it's half the cost in the bundle it's a no brainer.

I still stand by the fact the hardware needs a chance to prove itself and from what I saw in yesterday's presentation it looks like strong capable hardware NVIDIA have also validated overnight that dlss and ray tracing features are supported on the switch 2 with the df team not seeing many signs of games running dlss in the presentation it seems there might be more to the hardware than we have seen right now.

I don't think downplaying the whole system is fair because of the game prices realistically this will be reflected in retail sales and the market will speak for itself right now Nintendo shares have gone up since the reveal.

Michiel198923d ago

its more the mindset of: if a gaming machine isn't EXACTLY how i want my gaming machines, it's bad.For the audience that they're targeting, it's great except the game prices...thats just stupid, but I suspect they'll get away with it and others will follow suit with their game prices.

Profchaos24d ago

40 on a vrr display can result in gameplay that feels akin to 60.

Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2

Profchaos24d ago

For clarity I'm playing god of war Ragnarok using the 40 fps mode with vrr on ps5 and it's fantastic it should be a standard

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