Forbes : More than a year and a half after launch now, Cyberpunk 2077 continues to stick with me. Not just in terms of the game itself, which I played through in the early, hyper-buggy days, but in terms of what could have been had CDPR execs not kicked it out the door well before it was ready.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
I really enjoyed the game.
A year wouldn’t have fixed the other issues
People are so taken back by the bugs and the like that they forget the game just feels lifeless and not what was promised, hyped up or in some places shown off at pats game shows
They had to launch it last-gen, no other option….
No, it wouldn’t have… unless the game was exactly what they were pitching to us, which it wouldn’t have been.
I played the game on Current-Gen (Xbox Series X) and aside from the typical bugs you find in a Bethesda-like game, the game was fine as a game.
A year wouldn’t have magically changed how amazing the game would have been. What they needed to do was make the game a full-on “next-gen” game and deliver on the immersion and visuals they kept feeding us from fake gameplay trailers.
I really hope the industry learned a lesson from this. Stop Watch Dogging us and Cyberpunking us with fake gameplay trailers. Yea, you may sucker people into giving you sales initially, but in the long-run it’ll come back to bite you on the ass.
Doubtful. I’d guess another year delay and they wouldn’t have sold as much as they did. Hype dies quickly.
I still haven’t played it and I bought it at launch. I was waiting for the ps5 version and now my interest can’t be bothered. I have too many games to play and that’s on the bottom of the list.