140°

Elden Ring's hardest boss used to be even harder

From PC Gamer: "Elden Ring dataminers have been increasingly turning to the pre-patch, 1.0 build of the game in search of FromSoftware's development secrets. Earlier this month, dataminer kotn3l uncovered a version of secret megaboss Malenia(opens in new tab) who's more aggressive, blocks your attacks better, and has a second variation of her signature move.

Love her or hate her (I love her!) Malenia is hands down one of the hardest bosses to appear in a FromSoft game. She's a master swordsman, with fast, varied attacks, vampiric healing on hit, a second health bar, and the legendarily difficult-to-avoid anime samurai flurry attack, Waterfowl Dance.

I think she took me as many attempts as Bloodborne's gnarly Orphan of Kos, but condensed over the span of a few days instead of weeks. Most of those attempts met their end against Waterfowl Dance."

slayernz1005d ago

she isnt hard at all, used a bleed build with bk tiche and we destroyed her - was on like the 3rd or 4th attempt.....theres way harder bosses in the game than her

OMNlPOTENT1005d ago

you can't say a boss is easy when you're using the strongest build in the game with arguably the strongest summon in the game.. almost every boss is easy with a bleed build.

slayernz1005d ago

well actually i can, struggled a lot more with some other bosses with this build so how is that not relevant?

philm871004d ago

It's massively relevant what build you use. She has massive weaknesses which are a massive argument against her being the hardest boss in the game. Like any boss though, everyone struggles differently against different bosses, so it will be an endless argument.

Silly Mammo1004d ago

@philm87- True. I'm by no means a great souls player and it took me about 30 mins to beat her, but I spent 2 days trying to beat the Fire Giant and the final bosses took me forever to beat. It's interesting how everyone has difficulties with different bosses.

OMNlPOTENT1004d ago

@slayernz
because of how the game works? The bosses you struggled with may have been a cakewalk with a dual wield colossal hammer build or something like that. She is the hardest boss in the game because of her moveset. You said below that "her moveset was easy to read and react to", so go ahead and let us know how you were so effortlessly avoiding the waterfowl dance attack she does.

slayernz1004d ago

Philm87 nailed it on the head, people find different bosses harder/easier, your build plays into this....this article was titled malenia is hardest, I said no, so not sure why u r trying to disprove this.....are we not allowed our own opinions?

+ Show (2) more repliesLast reply 1004d ago
GoodGuy091005d ago

Plenty of other broken things too. Pre-nerf, I used sword of night and flame, moonveil, and mimic and beat her in just a few attempts my first encounter with her blind. And God comet azur is rediculous against her. Most ppl had trouble not looking at guides and played it their own way which is good whereas I was using the meta lol. I honestly wish I didn't look up guides so I could've enjoyed it more but nonetheless I had a great time.

I always go and watch boss reactions when I beat a souls game and I couldn't believe so many had trouble with her lol.

Rebel_Scum1004d ago

Re: "well actually i can, struggled a lot more with some other bosses with this build so how is that not relevant? "

That's because not all bosses are vulnerable to bleed.

slayernz1004d ago

lol so you are saying its nothing to do with the fact that i thought her move set was quite easy to read and react to? righto!

Bladesfist1004d ago

Try her solo without a summon if you think she isn't hard, I think she'll be able to change your mind.

slayernz1004d ago

the game was made including co-op / summoning as a key function, so why would i or anyone else want to do that? bit of a silly comment bud

Bladesfist1004d ago

Well you complained that the fight was too easy, they provide you the tools to make the difficulty whatever you want. It's like picking an easy difficulty in a regular game and complaining it's not hard enough. I played through the game without summons as I wanted that challenge, although I did summon a mirror mimic in that fight after not being able to beat it for a very long time.

VenomCarnage891004d ago

@slayerz
To b*tch that it's too easy when you're using every advantage at the same time, while also not being willing to try it the harder way by playing solo... Asinine mindset is asinine.

slayernz1004d ago

Lol so just fired up the game again and soloed her 2nd try.....So blades and venom, like I said....not that hard at all

VenomCarnage891003d ago

I didn't comment on her difficulty one way or the other. I commented on what I commented on

+ Show (2) more repliesLast reply 1003d ago
Rebel_Scum1003d ago

"lol so you are saying its nothing to do with the fact that i thought her move set was quite easy to read and react to? righto!"

I'm not saying that at all, and your comment doesn't refer to any of that. What bosses did you find harder than Malenia?

+ Show (2) more repliesLast reply 1003d ago
Sciurus_vulgaris1004d ago

There is a theory that Malenia [a few other bosses] are actually recycled from a canceled Sekiro DLC. Anyways, I recently beat Elden Ring. I played through the title using strength and dexterity build.

I would not recommend the build I used. Malenia and many other bosses are difficult to fight as melee. Many bosses due high damage melee, ranged and area-of-effect attacks.

Malenia ability to heal herself is annoying. As she heals herself even if you block her attacks. To beat Malenia as a melee fighter you have to break her poise and kill her as quickly as possible.

EternalTitan1004d ago

Stop calling Soulsbourne hard.
Hard are Vergil, Alma, Rodin.

Nacho_Z1004d ago

I use a standard strength build with a claymore and heavy armour and I struggled initially until I tried going full on aggro, me and my mimic tear made short work of her.

I don't know how long Orphan of Kos took me but it was a long time until I won. Even when I had it all figured out it was still hard as nails.

philm871004d ago

I think there's harder in the game. She has terrible poise and is weak to bleed/fire. Radagon/Elden Beast I think is harder as they're too in a row and the Elden Beast doesn't really have a weakness apart from being a bit slow.
Depends how you look at it really, she's as hard as you make it if you don't have the right build, but the weaknesses are clearly there.

Sciurus_vulgaris1004d ago

The Elden Beast will take extra damage if you hit what appears to be wound on its stomach. Both Radagon and Elden Beast seem to have some kind of randomness to their respective AI behaviours.

Sometimes Radagon will spam his AOE and ranged attacks. Conversely, the Elden Beast will sometimes focus on melee. Other times the Beast will spam it’s ranged attacks, sometimes combining it two tracking projectile attacks.

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Killa7813d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro13d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

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In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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Profchaos45d ago (Edited 45d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake45d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204945d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer45d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos45d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

14d ago
SimpleDad45d ago (Edited 45d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos45d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman45d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein45d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername45d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast45d ago (Edited 45d ago )

BG Act III is dense. It's the opposite of bloat.

andy8545d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast45d ago

There is some much unique content in that ACT.

gold_drake45d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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