"After a closed beta period followed by an early access period for premium bundle owners, the MultiVersus open beta has arrived. What should be a celebratory launch day has been somewhat mired, however, by what appears to be a broken party system. My co-op partner and I managed maybe three games between getting dropped by the server at least 20 times. Perhaps things will improve in a few days?" says Co-Optimus.
Warner Bros.' crossover platform fighter might be dead in the water come this summer, but that doesn't mean the game deserves to be lost forever.
It does seem strange to me for a predominately online mp game.. WB are essentially acting like a sulking kid and taking their ball home. Even if the game is essentially in maintenance mode, I don't see why they can't keep it online still. If I was someone who invested heavily in the game and spent a ton all that MT junk, I'd be furious at what they are doing.
Multiversus director Tony Huynh has responded to threats made over the weekend after news of the game being shut down saying they are "crossing the line."
The thing about death threats is that it's something which is so awful but at the same time is never fully proven in the open. Like if I had a bunch of horrible trolls sending me death threats I'd name and shame them but no one ever does.
I'm not saying for this specific situation but it's getting to the point where it's starting to feel like when a studio, publisher or industry person is under fire they just have to causally mention death threats and everyone just slows down. The attention is taken away from the main issue and the fanbase turns against one another trying to find the bad eggs amongst themselves while gaming journalists have a field day s****ing on gamers telling people how how toxic they are. In the end it just comes off as a PR tactic to help them divert attention away from the main controversy.
Death threats are sad to see but take that away from his statement and you see how awful response actually is.
At the end of the day people just highlight what a small amount of people are doing to dodge any accountability.
Free-to-play Smash Bros.-style brawler MultiVersus has significantly underperformed, Warner Bros. Discovery has admitted, contributing to a further $100 million writedown for the company’s games business in 2024.
Suicide squad took $200 million hit plus this took $100 million hit. I am sure the amount it took to make both of these failures they could have easily made a very nice Batman game and instead of taking a $300 million hit they could have made a nice return on the Batman game. Hell they could have also made a new Middle earth game as well with the combined budget of the above two games.
I feel MultiVersus would have been better as a full on game over live service and maybe be more focused on old school Cartoon Network rather than mostly newer content like Steven Universe or Adventure Time. Those kinds of shows are still relevant today in other media while older characters have that nostalgic factor adult fans would have appreciated more.
" focus onHogwarts Legacy, Mortal Kombat, Game of Thrones, and DC in particular Batman. "
~ did they forget there's an active game development going on at Monolith for another DC character?
Wonder Woman?
This game had like Smash Brothers like hype on a lot of YouTube channels I followed when it first dropped before its removal. Not sure how they fumbled the ball this badly. Who but WB games.
A game in beta phase having technical issues on the day where it becomes publicly available, unheard of.
My buddy and I played 5 rounds or so together and didn't have a single disconnect issue.
It's open beta. It didn't launch.
The issues are likely due to server load. The streams I've watched of co-op matches didn't have these issues, but I don't doubt they exist.
Tried it but it feels a bit stiff compared to smash imo but I think it has good potential. Not a fan of fighting games but always cool to see iconic characters and whatnot make it into these games and for me to try out any favorite characters of mine. Looking forward to see how it'll do.
We've updated the story to reflect the improved experience. Shame we can't update the preview here too.