Digital Foundry's Tom investigates Stray on PS5, PS4 Pro, PS4 and PC - is this the purrfect cross-platform prowler or do some versions come with sacrifices?
All the wholesome charm of an indie game, but with bigger teams and bigger budgets.
"Stray won’t challenge you, frustrate you, or take up too much of your time. Perhaps that’s why we enjoyed it so much. It plays like an open-world point-and-click paired with largely on-rails action sequences. Some minor gripes and expected disparities between the Switch port and versions elsewhere aside, as we sauntered around its post-apocalyptic environments on all fours, Stray did an impeccable job of making us want to talk to everyone and explore everything it had to offer – and we had an appetite for more once it was all over. To us, that’s the mark of a compelling adventure." - Nile Bowie | NintendoLife
Stray is getting a special Nintendo Switch physical release which includes an extra bonus, and pre-orders are now open.
a bit more optimization before release? what's that?
of course it plays best, is a Playstation console. ;)
Shame that something as powerful as a 3090 also gets hit with slowdowns
Pc optimization and bad shader caching/lack of compiling has been getting me sick of pc gaming lol. Elden ring still hasn't been fixed, smh.
Don't know if nvidia or mcsft with windows and DX are the problem but I've definitely experienced dx12 as being the problem and devs not doing a good job with it. I wonder if valve has a way for us to install their deck's os on our pcs? As the deck's os apparently has absolutely no problem with it.
You will always have issues on pc. Ppl on n4g pretend pc is plug and play with zero issues this is untrue. Google any GPU and any game with the word performance issues and you get lots of complaints.