It would be fair to say that the first F.E.A.R. was remembered more for its fright-filled single-player mode than its fairly pedestrian multiplayer. However, that hasn't deterred developer Monolith, which is expanding the multiplayer for sequel F.E.A.R. 2: Project Origin. Gamespot was lucky enough to be invited to play some of the game online at the London Warner Bros. offices, where they went up against fellow journalists as well as Monolith staff.
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
First-Person Shooters are a dime a dozen nowadays and it’s a struggle to really find one that stands out and separates itself from the genre. This can be a double-edged sword, as a FPS that brings something new to the table can often unintentionally have that new thing staying at the table forever. But what if that game managed to capture a concept so well that not even its successors could manage to tap into its perfect blend of creative design? Let’s say they decided to mix genres: ones that had been mixed before, but managed to do something that hadn’t been done before. Could it be possible that a studio managed to make a sort of lightning in a bottle for FPS’s, something so good that there may not be anything quite like it for over a decade after it came out? Well, that DID happen, and that game’s name was F.E.A.R. First Encounter Assault Recon.
its been almost exactly 4 years since F.3.A.R. its a great series that needs a comeback.
Hardcore Gamer: GOG has made its name as the place to go for DRM-free gaming. Now, the company has added a number of games from the Warner Bros. Interactive library to its lineup of available games.