From Eurogamer: "As Dusk Falls represents a bold new future for interactive movie games - a future where games can do away with the supernatural spectacle and thrillery whodunnits to rely on human drama to entertain us instead. And OK, this does occasionally veer into soap opera, but at other times it's gentle and deep and dark, even profound. It shows how well games can handle stories and themes like these when done with care and understanding, and how well it can pull us into the lives of others and invest us in the decisions they have to make. And that's what really stays with me about the game: stories - human stories. They are the troubled, awkward and beautiful stories I can see in the world around me, that I can relate to myself. This is a game that reflects, in many ways, our own lives. Silly as it sometimes can be, As Dusk Falls feels real, and I can't think of a higher compliment to give it."
Filled with a wonderful assortment of characters, each with their own distinct personality and goals, As Dusk Falls is a game you get sucked into.
As Dusk Falls is an interactive narrative which comes from ex-Quantic Dream developers. Now hitting PS5 - how does it compare to the likes of Telltale's games? JDR makes decisions in this review.
WTMG's Heidi Hawes: "Interactive narrative games might not be for everyone, but As Dusk Falls is still one that I’ll recommend to just about everyone. It keeps you constantly engaged, with high stakes and choices that actually matter, no matter how seemingly insignificant they might seem. This is one of the first interactive dramas that’s managed no not only hold my attention, but kept me so captivated that I finished my first playthrough in one sitting. Then I went back for more. If you’re on the fence about checking it out, I implore you to not let the curtain fall on As Dusk Falls."
"interactive dramas" Ah got it, so not a game. I totally agree. These very simple 'click the drama' interactive titles are fast becoming a new norm.