12m sales and counting: What's behind Cities: Skylines' building success?

From "Finnish developer Colossal Order was founded with the aim of making one game in particular.

When the company was set up back in 2009, the goal was to make a city builder. It was a genre that had been popular in the past but any demand for this kind of game at the time was not being addressed.

Back then, Colossal Order was only five people strong; there was no way it could make something of that scope. So the company focused on one part of a city builder game; the transit system, and released 2011's Cities in Motion. Colossal Order pitched a whole city builder to Paradox after its debut but was told it wasn't ready, so Cities in Motion 2 came out two years later.

Now it had proven itself, the team finally wanted to make the city builder they had always wanted to create. A combination of Colossal Order's track record, as well as the disastrous launch of EA's SimCity in 2013, saw the studio given the green light by Paradox. This project, Cities: Skylines, was released to critical and commercial acclaim in 2015."

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