100°

FF7 Rebirth - Is It Worth The Price Tag?

Gage Thomas: Is it justifiable for Square Enix to charge the full market price for these three games?

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gaminginstincts.com
masterfox1020d ago

of course!, this ain't TLOU Remake scam price tag :D

mandf1019d ago

If you already bought tlou, this isn't for you. It's for those that didn't buy it. Trolling hard are you?

dumahim1019d ago

A remake that actually is built from the ground up.

Hootzor1019d ago

Christ almighty 🤦‍♂️ Yes is the answer. I swear to god if people even click through to this article imma just go die in the corner. These teams spend years crafting these games, spending hundreds of thousands of dollars, possibly millions, on production and you wanna ask if it’s right to charge consumers the RRP?

Not to mention Remake Part 1 was a full 40-50 experience on the story alone, which only covered a fraction of the original game. Plus more hours if you’re a completionist. This second part may not even follow the exact events according to the original due to how the first part ended so yes, charge the RRP. If this article/video agrees with me then cool but I’m not giving it the time of day 🤣

CrimsonWing691019d ago (Edited 1019d ago )

Why is this a topic now? I see this for The Last of Us Remake quite frequently and now this...

Games, for the most part, have a uniformed MSRP. Value is too subjective because now you're talking about perceived value. What one person thinks is worth the price another could disagree.

What gets me is how did this game get in the cross-fires of this discussion?

Also, I can tell this person has no clue about game design and is obviously a young 'un.

The original FF7 was not $60 when it released. It was $49.99...

Secondly, in order to recreate that entire game and every assets in 3D would take a loooooong time. The original game had pre-rendered backgrounds and images in specific camera angles. Recreating that in an explorable environment takes a lot of work and you're expecting a full 1:1 recreation on top of all enemies, summons, spells, effects, NPCs, vehicles, etc? You have to take into account unique rigging for each enemy as well and summons. Probably a bunch of Mel Scripting involved and blendshapes for facial animations.

Take how long FF7 Remake Part 1 took just for the Midgar portion. Even when you exclude the additional content it's still a lot and took a while. Now stretch that out to an entire game and you're looking at years in development. The way they broke this down to deliver a product makes the most sense. Release the game at a point, recover development costs to reinvest in development of the next part.

If they did it all at once we wouldn't play this game until god knows when.

kayoss1019d ago (Edited 1019d ago )

If they released this game as a whole. I dont think it would be the same game as we've seen so far. Content will be cut, stories would have been removed/changed/altered. If the FF7 Remake part 1 took about 40-60hrs to complete. Imagine if they released this game as a single part. You're looking at a 120-180 hour game. I bet people would have complained.

But consumers usually complain just to complain. They have the mentality of "the customer is always right", even though they know nothing about game development. Like you said, FF7 part 1 took so long to release. Just imagine if they made this into a single game the development time would have been ridiculous. No worker wants to develope one game for over 20+ years.

Question_Mark1019d ago

If it’s anything like the first part, it’ll be a complete game with dozens of hours of playtime, so yes.

Lightning Mr Bubbles1019d ago

Is this even serious? Of course they are. They're totally new games, remade from the ground up and even with new story. Not only are they worth it, to me they're pretty much my most anticipated games of this whole gen.

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
100°

Big Games, Big Deals promotion comes to PlayStation Store April 23

Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.

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blog.playstation.com
160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos39d ago (Edited 39d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake39d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204939d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer39d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos39d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

8d ago
SimpleDad39d ago (Edited 39d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos39d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman39d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein39d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername39d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast39d ago (Edited 39d ago )

BG Act III is dense. It's the opposite of bloat.

andy8539d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast39d ago

There is some much unique content in that ACT.

gold_drake39d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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