You can keep a boss fight challenging without overcomplicating it.
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These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
This is like saying simulation racing games are better than arcade racing games which are in turn better than kart racing games. They all serve their own purpose and their own audience needs. There is no right or wrong here.
I get the author may prefer Cuphead boss fights over Elden Ring, I just want to say what I did to remind others that there isn't one "right answer" to game design.
Really non sense comparison....
You’re comparing side scrolling Boss Battles of a Contra nature to a 3D game’s boss battles? What’s next, Mario bosses are better than Final Fantasy bosses?
Apples to Sumo Oranges comparison .
I know the elden ring stans wont accept it but it really does imo. Each phase is so unique and different where as elden ring bosses are essentially just hit run wait for big telling attacks roll hit repeat.