Game Rant Writes "Despite its big play space giving players a multitude of things to experience, Elden Ring's fixed content doesn't do much to incentivize another go."
Bandai Namco Entertainment Inc. and A24 today announced their collaboration with writer and director Alex Garland for a live-action film adaptation of FromSoftware Inc.’s world-renowned video game ELDEN RING.
Why? These live action adaptations have been oh so terrible lol. I know sonic is successful but I just couldn't enjoy the first movie. You cannot adapt a full game especially a 70+hr rpg into a small 1-2hr movie without many cuts.
But I suppose their goal is to reach more people with these films I guess.
i meam, theres alot of material there sure but ... most of these enemies are .. non human.
is the movie gonna be mostly cgi? ha.
FromSoftware shares new details on Elden Ring for Nintendo Switch 2, including two new classes, armor sets, and steed customizations.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
Is that why i finished the game 3 times and platinumed it?
I usually just wait a year or two and then replay from the beginning, don't see any need for so called "replay value", if the game is good it's replayable.
In my opinion the bosses in Elden Ring aren’t as well designed or balanced as the ones present in Bloodborne and Dark Souls 3. I haven’t finished Elden Ring yet. I play as melee, which has at times been frustrating. The bosses are hyper aggressive. They also do high damage and many of them have AoE attacks. While watching guides, I noticed that the bosses seem to be designed around summons. Furthermore, Elden Ring seems to be balanced in favour of magic users.
What?