Shaz M writes: This is a narrative game unlike any other, whose themes aren’t presented linearly, but ones that you must allow yourself to feel, and accept as you play.
The Citizen Sleeper developer has stated that Xbox Game Pass is allowing many indie studios to keep going nowadays.
Yeah. It's called industry welfare. When you need to take a handout because you can't stand on your own two feet, and don't believe your game can stand out amongst the crowd and sell, it's literally that.
I'm not against a handout when you need it. But to automatically look for a handout instead of believing in your product and making it sell, I do have a problem with it. Beyond the fact game pass hurts sales, it can also bite you in the ass if Microsoft ever has too many big games or popular games on the service and decides to offer you less money in a contract if they don't think your game is worth the dollars. Or just flat out declines from a lack of interest.
Then what will you do? Fall back on sales? When the base is so used to not buying your product and expects to play it for a few dollars? Run to another platform hoping they are interested in your game or hope they pay you to put the product on their service?
These indies are playing with fire. Getting paid now. But they may not like what happens later.
From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?
Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity
Personally I'm kinda done with roguelikes and I feel that there's too many of them
Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.
“Another month has passed us by and during it, many incredible indie games released so let's celebrate the 12 best from March 2024.” - A.J. Maciejewski from Video Chums.