Game difficulty has been a frequent topic of discussion among gamers this past year. This is partially due to the release of Elden Ring, a From Software Souls-like game known for their difficulty and inability to change the setting. Square Enix is also going to have only one difficulty setting in Final Fantasy 16, although they are taking a unique approach that allows players to adjust how challenging the RPG is.
Not happy with this news. I'd rather have difficulty options. Awesome gear shouldn't let you cheese everything and be available at the beginning imo. Still buying it day one but I would have preferred they went the nier automata route
I am saying this from the perspective of someone who really loves games to be as difficult as possible, while the idea of Yoshi-P is solid, it is extremely vague, "increase the window of Blocks", how much? How easier does it make the game? Does someone need to go and test every single setting individually in all it's values to see what they are like?
While I am not a fan of difficulty settings at least it gives you a general idea on what to expect, I put those games on hard right away (hated it when Square locks hard difficulty behind NG+), while customization is good, it should be more clear and approachable which is the point, rather than confusing
No need for difficulty settings! It's a work of art, no need to think how people experience it, and absolutely no need to think about fans. Make the game for yourselves, a game that you'd want to play, and see how it does. Forget the noise, and focus on creative process. Forget the keyboard warriors, fans and whatever out there. Art is art, and should not be compromised because people somehow suddenly need something.
Screw difficulty options! Unless there are good incentives or trophies for harder modes, I always just go for normal or drop it to easy if I want to finish the game quick.
Gonna skip this anyway. Its name its Final Fantasy, but its not a FF game.