260°

Real Reason Ready or Not was Pulled from Steam

So many sites have been reporting that ready or not has been pulled from steam because of the addition of a nightclub level on the anniversary of a nightclub Shooting in the USA... This news is actually nonsense that sites have made up.

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sourOG1041d ago

Fake news made shit up out of thin air? You don’t say..

porkChop1041d ago

Yeah the previous story clearly wasn't true. It's shitty that a publication would pull out a big claim like that without actually knowing for sure. That was really unprofessional.

Though I've gotta be honest, the devs could have gotten in front of this much faster. First they said they didn't know what was going on. Then they said it was just a back end error with Steam. Now they're saying it was a trademark claim. When Steam issues a takedown request they notify the devs of what's going on. It shouldn't take nearly two days to relay information that you already have.

sourOG1040d ago (Edited 1040d ago )

I dunno I’m more forgiving than that, especially when it comes to lying hacks. I don’t know how anticipated this game was (I’ve never heard of it)but I know it’s not on a cyberpunk level. They probably figured no one would notice. They pulled the game for whatever reason and the activist media just made something up to serve their purpose like the bottom feeders they are.

Could the devs have gotten in front of it? Maybe, I doubt they figured they’d be defending themselves against a gay nightclub shooting lmao. In all fairness. You probably should expect that these days though, our media is trash.

IanTH1040d ago (Edited 1040d ago )

They probably could have, but all news is good news for attention, so why not let the news cycle churn up trash for a while and get that sweet extra spotlighted attention? Perhaps it'll help them pick up an extra sale or two.

And indeed the media is trash. Though we commenters tend to be no better. This time, there was much hand wringing over censorship, and that this kind of thing is freedom of speech and takedown overreach, don't like it, don't play it....blah, blah, blah. And, as it turns out, none of it was true.

Our news cycles don't allow for research and grey areas. It's all immediate hits and clicks, and the truth can get sorted out later. And we all seem all too happy to oblige. Hell, we mostly don't even read the stories. Headlines primarily, 1st paragraph or blurb if we're lucky. We have access to more information than ever, and yet we don't tend to even read what's there most of the time. We know what we know, and we're prepared to make whatever that is fit the narrative we've already decided, even if it requires us to fill in the blanks given we've read 1 sentence & assume we know the rest. And the topic at hand may or may not even be true to begin with. It's kinda dire.

anast1041d ago

But the other story was better...

senorfartcushion1041d ago

Though I’d love to play a tactical shooter like Ready or Not, it feels as though the devs are trolly and I don’t like that part of their existence.

If I was a dev I would have held off on introducing a night club level on the anniversary of a night club shooting. I think most devs would.

Regardless of whether or not the stories of why they were taken off Steam were true (most likely not true by the looks of things) neither they nor Steam should have allowed the club level to be released during this specific weekend.

The reason why I say this is, yes, it’s just good manners. If a club shootout level coincides with the anniversary of a real club shoot out in America, then pull it. Only a troll would leave that date. The other reason is that politicians and celebrities in The US are starting to turn on guns in fictional media in a big, bad way, and this story (despite being found as fake news) will help powerful people take guns out of games.

Extermin8or3_1041d ago (Edited 1041d ago )

The level was introduced ages ago in testing form and was planned and unless you live near the site if the nightclub I'm willing to bet most people don't know about it. There have been 100 mass shootings in USA this year alone. Literally hundreds of school shootings in just the past decade. Literally every day of the year has a significant probability of being the anniversary of a mass shooting in USA within last couple of decades. So to try snd avoid releasing things that MIGHT have some kind of similarity or connection with a real event that happened isn't really plausible.

I'd suggest it's actual guns they should be going after not digital guns in media and entertainment.

MrBaskerville1041d ago

Unfortunately they seem to be advocating for more guns, to solve issue. Think I saw somewhere that ot was suggested that kids and teachers were trained to use guns. It'a wild.

Saaleh1041d ago (Edited 1041d ago )

In my tiny country in middle east we citizens are not allowed to own real guns. We don't have such issues like mass shootings from self acting lunatics. Guns in America is made into a profit business, that's why you can't get rid of it. At this point it is clear that such "freedoms" "protecting our selfs from future potential crazy government " proven to be all nonsense and excuses for selfish harmful desire. You already have crazy government and guns didn't help in fixing anything.

Same with alcohol, we have alcohol in our tiny "muslim" country but it is not a cultural thing like in uk or usa, only foreign or extremely loose muslims drink it so we rarely have such issues.

It is not about religion, these are clear answers for toxic selfish self destructive "freedoms" .

Noskypeno1041d ago

You ban guns, people will use knives or make bombs. The big issue is that this is what a generation looks like when Fathers aren't allowed in their kids lives. This is what a generation raised by women looks like. We didn't have monthly mass shootings when we had traditional families, and before the Bible was outlawed. Kids need both a father and mother figure that truly love them.

senorfartcushion1040d ago (Edited 1040d ago )

Testing is fine but a release is still a release, with its own marketing. Calling out the testing is a way of showing me that they most likely knew about the date. It’s America, they know as much about tackling gun violence as they do class Warfare; of course the digital virtual guns are going to be removed.

sourOG1040d ago (Edited 1040d ago )

I agree with manners and it’s implausibility. I think both of you are right.

But there is no clean way of “going after guns” in America. Only the ugly way which defeats the entire purpose. Every time they try it we hit record sales. The left and right buy guns. If you are talking Australian style disarming then good luck lol. We have like 4 guns per citizen here or something stupid. My opinion: I’m 100% against gun laws. I’m also 100% for defunding the police.

Guns have been core American since day one and I can see how that would be weird for some countries but it’s not weird here. Where I live everyone is armed. Everyone at the gas station has one hanging off of their belt or one in the glove box. You don’t walk around worried about guns because they are everywhere. You don’t think about it at all until they talk about confiscation or taxes. Then they break sales records on guns and ammo. Nobody in the world sells guns better than the US federal government lol.

+ Show (2) more repliesLast reply 1040d ago
Orchard1041d ago

Hopefully they sort everything out soon enough. The game is still one of the best sim/serious shooters and a worthy successor to SWAT 4.

Reborn1041d ago

It's already back on Steam and yeah, of course. The other story sounded more intense and would bring in clicks for said sites. So they'd run it, even if the devs confirmed the real reason.

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50°

The Epic Games Store Weekly Freebies are Live Now

The Epic Games Store has a funny little game and some free DLC for you.

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80°

PlayStation Store Big Games, Big Deals Sale Kicks Off and Has Over 4,000 Items

Sony's latest PlayStation Store sale has over 4,000 items housing indies and AAA games. HJere's the full list of discounts.

90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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darthv721d 3h ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto4h ago(Edited 4h ago)

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits9h ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.