660°

Starfield Doesn’t Let You Fly Seamlessly from Space to Planet: ‘That’s Just Not that Important’

People might be making No Man's Sky comparisons, but here's a big difference.

Christopher773d ago

I mean, it is what it is, but let's not act like there aren't Indie developers with way less funding who have done it and have very similar gameplay elements in those arenas. Perhaps the issue is loading in heavy NPC/script-heavy type regions and faction elements on the fly versus doing it from a loading screen?

No biggie, but surprised.

porkChop773d ago

Yeah he mentions the engineering involved not being worth it for something a lot of players probably don't care about. I guess it makes sense. It would have been cool to me, but I could see a lot of players preferring to use fast travel or auto landing anyway.

772d ago
porkChop772d ago

What do you mean? You can space travel. You just can't fly from space directly into atmosphere and land on your own. Landing on planets will be a cutscene. You can still travel through space though.

senorfartcushion772d ago

It was impressive when it was shown during the No Man’s Sky debut but after actually playing the concept, it gets old pretty fast.

RaiderNation772d ago (Edited 772d ago )

I certainly care about it. Taking off and landing from planet to planet is one of my favorite things to do in No Man's Sky. It's so satisfying, feeling the shaking and rumbling of the Dualsense as a planet's atmosphere grabs you as you're hurling towards it's surface!

dumahim772d ago

Right. If I'm playing and I'm going from planet to planet a lot, do I really want to take the time to fly myself to orbit every time? It's not like launching your ship into orbit is going to be an awe inspiring event like a shuttle launch or something. Even then, it'd get old after a while. I mean, the public was pretty bored with launches by the time of Apollo 13.

Adrian_v01772d ago

If planets have varying gravities it would have been cool. Like in elite dangerous where landing on a high g planet is a feat not everyone can acomplish. If all planets are the same I guess it doesn't matter

DigitallyAfflicted772d ago

That could mean that you can not do low level flight over the the plant surface, shame if true. But we all have to wait to see...

BLow772d ago

You mean like when Rare decided not to render the actual body of the Kraken because it would be a waste of resources on a game that take place on the water lol. So they thought no one would jump in the water to explore so why waste the resource right?. Is it needed? No. But at the end of the day, it just shows how much passion and attention to detail your developers have and the love for their work to put out a quality product. Yes we can have pretty games but it's the attention to the little details that put them over the top. You may not care but there are plenty of gamers that do and I'm not going to sit here and make accuses for this company when a much small developer has done it.

Don't get me started on how the game looked, ran, and was missing basic details like footprints that robot didn't made when exiting the ship. No dust whatsoever from the footsteps. Nothing. That entire "demo" was heavily scripted and cut up. You can tell from the position of some objects, enemies, and even looking at the bullet count on his gun at times. Bullet trails not lining up to where he was firing. It was pretty clever but I bet most of you won't go back and really pay attention and will just let this slide on this 12 tflop console.

No disagree for me as you're entitled to your opinion. Happy gaming

porkChop772d ago

@BLow
1) I tried to make it clear I would have preferred the option. I do think it would have been better to have auto landing in addition to letting players land themselves.

2) Not modelling the kraken's body really isn't comparable to the engineering and asset streaming needed for orbit-to-surface landing and vice versa. The kraken could have been modelled easily, just like the megalodons were. That was a really dumb decision on Rare's part.

+ Show (6) more repliesLast reply 772d ago
Jin_Sakai772d ago

It’s more time consuming than anything. It’s nice but I’m fine without it.

Christopher772d ago

No Man's Sky was developed by a small team over 3 years and had ongoing development by the same small team since then. That's since 2016.

Starfield started development in 2015.

I 100% get this decision, but let's not sweep it under the rug as if they aren't one of the development studios who could do it. We should expect more from studios like Bethesda, not less. Bethesda 100% could do fast travel and planet landing, they just designed around not doing it.

SyntheticForm772d ago

I agree with both you and Christopher. I guess I'm just old and not bothered as much, though I totally understand those who want and expect more.

I see that the gameplay looks as stiff as Fallout 4, which kind of sucks, but I'm still down for an open-world Bethesda adventure, and it looks interesting and engaging enough.

garos82772d ago

get the hell out of here with that damage control. the whole point of space exploration is the ability to get in a ship and fly around and "consume time" staring at the cosmos and deciding where to go next. No man sky had many problems but the flying around aimlessly was easily one of the best part

RosweeSon772d ago

Time consuming, they not doing it for charity they get paid.

Jin_Sakai772d ago

“but let's not sweep it under the rug as if they aren't one of the development studios who could do it.“

Of course they could do it. It’s just that they chose not to.

MontyeKristo772d ago

Christopher: Does he not mean more time consuming to actually fly into orbit to land? I don't know, that's how I read it. I don't think it's a huge deal, nor a huge loss. Cool effects, perhaps, but I'm not totally disappointed.

Jin_Sakai771d ago (Edited 771d ago )

@MontyeKristo

“Christopher: Does he not mean more time consuming to actually fly into orbit to land? I don't know, that's how I read it. I don't think it's a huge deal, nor a huge loss. Cool effects, perhaps, but I'm not totally disappointed.“

This is exactly what I was saying. It’s cool flying into orbit and landing on a planet but after you do it many times over it becomes pretty time consuming and I’d be fine without it.

+ Show (4) more repliesLast reply 771d ago
lelo2play772d ago

People started complaining that Starfield played like No Man's Sky.
Now people are complaining that Starfield doesn't play like No Man's Sky.

Gamers really are whiny jerks.

Extermin8or3_772d ago

I mean having watched the gameplay it definitely plays like bo man's sky just apparently with les gameplay options.

RedDevils772d ago

You poor man No Man Sky? Interesting.

Christopher772d ago

I don't think most are upset it is more like No Man's Sky so much as what their games are known for wasn't shown off and leaves people wondering if this is more No Man's Sky than RPG.

SullysCigar772d ago

From what we've seen or been told so far, No Man's Sky is far more in depth from a gameplay standpoint and is indisputably a bigger game.

Even the interaction and personality in Starfield will be stifled by the fact there's no voicing for your character.

I'm glad it's been pushed back. It might give them a chance to reflect on the feedback and hopefully make the game we actually expected.

garos82772d ago

what are you on about? You happy with a space exploration without the flying to space element?

Gamers are entitled to whine about whatever the hell displeases them, as they are spending their hard earn cash on this products

kikicub772d ago

It is called "need rage" and it's hilarious

brewin772d ago

For real. I'm so glad it isn't a clone of NMS. It's a massive Bethesda RPG with some planet hopping. It's more about the planets and the story than just traveling in space aimlessly fitting between planets with boring random content. I'll take crafted moment's and story over randomly generated stuff any day.

+ Show (4) more repliesLast reply 772d ago
772d ago
Profchaos772d ago

Yeah given the targets next generation consoles and PC's it's not far-fetched to utilise ssd in your hardware targets.

However starfeild being the last creation engine game before they switch to a new engine for es6 possibly doesn't support rapid asset loading.

So maybe this is more of a pr spin on a it would have been nice but our engine is held together by duct tape and dreams so we can't

alb1899772d ago

It doesn't matter who did it. It is just a decision made because they want the focus on other things...plus...is not the same graphical ditails and art to be compare with NMS.

FPS_D3TH772d ago

Yeah I think it’s more to do with where they want to focus their time. Do we want to actually play Starfield how they’d imagine it or do we want some 10 year development time never to be finished Star Citizen? It really doesn’t matter other than perhaps full piloting immersion. Managed just fine not having it in Freelancer and that games still incredible to this day.

Atom666772d ago

It's time consuming for players. We'd all mess around with it a few times, then revert back to fast travel. BGS knows this. We know this.

So yeah, no surprise.

brewin772d ago (Edited 772d ago )

It's just shows that this is not No Man's Sky, but a real full Bethesda RPG with some elements of NMS. I'm liking what I'm hearing about it. I think it looks great and I'm happy theyre not changing everything about their games just to follow trends. I'd much rather have a fully crafted story than a straight up randomly generated game. I was not a fan of NMS, very boring totally random game. This is classic Bethesda in space with some space combat and planet hopping. I'm actually more hyped now knowing it's not all randomly generated content.

thorstein772d ago (Edited 772d ago )

I think it is a biggie. One of the things with NMS is the ability to quickly get up to orbit and pulse to the other side of a planet. If every landing and take off is a loading screen, how will the game know where on the planet I am aiming for? It's a legitimate question.

Perhaps I have base far from whatever city exists on a planet... how can I quickly go there. Or I see an ocean or an island etc...?

CaptainHenry916772d ago (Edited 772d ago )

Indie developers? I'm thinking about the No Man Sky developers 😃

mostarr772d ago

Empyrion comes to mind. Quite suprised too.

fr0sty772d ago

If they'd only put a faster SSD in...

badz149771d ago

I thought this was already clearly shown during the reveal...? Space and planets will be 2 different levels from what has been shown. believe me, If they have nailed the NMS style transition from space to the planets and vice versa, they would have shown it!

+ Show (11) more repliesLast reply 771d ago
XiNatsuDragnel772d ago

That sucks to be real with you in my opinion

Shane Kim772d ago

It's not the end of the world, but I think it should be implemented more. Really cool to fly from planet to planet in real time as no mans sky.

Snookies12772d ago (Edited 772d ago )

Makes game about space. Actually flying to planets isn't important. What??

I was on board until hearing this bit of info. That's really going to take away from immersion, if that's the case. No Man's Sky has infinitely more planets than Starfield, and somehow manages to pull it off... Why can't these long-time industry veterans figure it out?

RaidenBlack772d ago (Edited 772d ago )

No Man's Sky doesn't have the near interactivity and density as Starfield.
No Man's Sky is absolutely by no means a story game. There are few mission routes like Artemis and that's it.
100% optional and very simple and no voice acting.
The comparison you can make here is with Star Citizen, which tries to do everything the authentic, immersive way and you can very well see how ambitious that project's turning out to be ... not even finished yet.

Extermin8or3_772d ago

You arr kidding yourself if you think starfield will have more than a couple of locations on a handful of planets eith the density and story focus you refer to.

EvertonFC772d ago

You clearly haven't played NMS

RaidenBlack772d ago

@Evertonian,
so you've played NMS more and are stating the mission routes are more pivotal?

garos82772d ago

and you know this how? have you seen no man sky lately? it has a hell of a lot of interactivity and pretty dense for a procedurally generated game.

+ Show (1) more replyLast reply 772d ago
senorfartcushion772d ago

You’re not understanding the quote

gamer9772d ago

Heard of Destiny? You point and click a planet and you get a flying cutscene lol.

Does no mans sky have more handcrafted areas than any previous Bethesda game, and 200,000 lines of dialogue? Starfield does. You're comparing apples to oranges.

nmbr1esq772d ago

Totally fine with this, just hope there's other ways to traverse the planets after you land, besides walking/sprinting/boost. Like a speeder or crawler or smaller aircraft. Because if you're not controlling your ship and picking the local on the planet you want to land at, then it could take a ridiculous amount of time to explore even a small to mid size planet making exploration tedious, IMHO. Prior to Todd stating this I had presumed you could control/fly the ship above the surface of the planet in the planet's atmosphere and pick a spot to land. This does not appear to be the case unfortunately.

Extermin8or3_772d ago

He literally said "you can land anywhere on the planet" so I think you can't fly between planers but you can descend from orbit?

Deathdeliverer772d ago

I think what he means is you’ll see a globe and click on where you want to land. Then your character and ship will just load there with a nice looking landing sequence to look at.

Eonjay772d ago

Maybe as you approach the planet it has a loading screen and then you are flying above the planet surface and can descend from the sky?

VenomCarnage89772d ago

Every suggestion here sounds like pure crap compared to the obviously best option: no cutscenes for stupid crap like this, just let us control the landings and takeoffs so it's seamless

got_dam772d ago

Makes me wonder what limitations the old cobbled together engine imposed on the design of this game.

porkChop772d ago

I mean it's hard to know how much of Gamebryo is even left at this point. They completely overhauled GameBryo to create the Creation Engine for Skyrim, and continually updated it with each new game. And Bethesda again completely reworked it to make the Creation Engine 2 so Starfield could take full advantage of new graphics tech, SSDs, new consoles, etc.

It's like the COD engine. It was technically built on id Tech 3 from '99. But hardly any id Tech 3 code was even left before they Switched to IW's new in-house engine for MW 2019.

Kaze88772d ago

Let's not kid ourselves that making an overhaul to an engine always means new and better. Every engine and overhaul is different than the other. They have never made the best looking or bug free game in their life, specially the ones made on creation engine has always been jank and buggy. At this point I do not even expect it really taking full advantage of the new consoles, specially after seeing the gameplay they showed. Why you ask, well it was an ok looking game, but we have seen better even currently on open world games. Loads of dropped frames, npc's walking with their heads turned 180 degrees looking backwards, enemies freezing mid air after being shot. All this on well controlled and edited compilation of gameplay, still they could not hide the bugs. Skyrim was a good game at its time, but currently without modding, fan made graphic upgrades and fan made patches...that game would have died ages ago.

porkChop772d ago

"Every engine and overhaul is different than the other. They have never made the best looking or bug free game in their life"

At no point did I say the game would be free of bugs, nor did I say it would have the best visuals. I said it's hard to know how much of Gamebryo is left. It's also hard to know how much has changed from Creation Engine 1 to 2. And that's true considering Starfield is the first game using Creation Engine 2. It could be largely the same engine. It could have all the same limitations, or maybe some of those limitations are gone.

Show all comments (147)
290°

10 "Bad" Games I Actually Enjoyed

TNS: "We're shining a light on a bunch of "bad" games that may've been left wanting when it comes to their critical or audience reception."

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Profchaos2d ago (Edited 2d ago )

Good list I've had similar reactions to some games even ones on the list like the order and Callisto

Also I recently grabbed forspoken for, 5 dollars at a eb games Clarence sale and I am actually enjoying it more than I thought I would

Sometimes you just need to give critically panned games a chance

FTLmaster2d ago

Oh gosh, good shout on Forspoken! Genuinely forgot about that one, and haven't got around to playing it. It's on my to-buy-in-a-sale list!

Cacabunga1d 15h ago (Edited 1d 15h ago )

Knack was great ! Had a blast with the first one. Haven’t tried the second one though due to backlog

The Fight: Lights Out was also a game i enjoyed very much and highly detailed with great motion control when you understand how they work, which is what pushed people away from this game..

LoveSpuds1d 13h ago

Both The Order and Calisto were harshly treated in my view. I am not saying they are perfect, but the were both really solid games. I personally really liked them despite acknowledging their flaws and coincidentally, got the platinum trophy for both games.

Evil West is another really fun game that's worth checking out for sure.

andy851d 13h ago

Forspoken was great. Never really understood all the criticism. 2nd best traversal in a game after Spiderman

Profchaos1d 7h ago

Yeah gameplay wise I get huge infamous vibes with its combat starting out as low level eventually becoming a unstoppable power spewing killing machine with a wide variety of powers infamous is one of my favourite franchises obviously it's not the same but I love the combat of it so far.

ChasterMies2d ago

I feel like we’re finally starting to see a sea change in how we treat our favorite games. Sure, we all acknowledge that a game can suck and we can still enjoy it. Hopefully this results in meaningful review scores. Personally, I find a lot of bad games are better if you blast through them on the easiest difficulty. Callisto protocol on the image is a good example of this.

LoveSpuds1d 13h ago (Edited 1d 13h ago )

I really liked Calisto, harshly treated for sure and I don't necessarily think it needs to be played on easy to enjoy it. It's not perfect, but it's not the car crash the media portrayed it as either.

I have said it before, but part of the issue is that there is a mind share going on in games coverage, with all the main outfits being personal friends and talking too each other. As such, there is a risk that everyone ends up sharing in the same opinion rather than thinking from themselves. I reckon that's why some games get a universal bashing when consumers actually like the game and equally, games get great reviews across the board and the game doesnt land with consumers.

RaidenBlack2d ago (Edited 2d ago )

Actually, I started liking FO76 after the wastelanders DLC ... it has been my guilty pleasure
other games I can think of Order 1886, Driveclub, Resident Evil 6 (only the Leon part), Alpha Protocol (pretty unique, needs a remake), XIII Remake (after patches), Medal of Honor 2010, Medal of Honor Warfighter, Homefront The Revolution, Enemy Front, Legendary The Box, Faces of War, Conflict: Vietnam, Conflict: Global Storm & Codename: Panzers – Cold War

CosmicTurtle2d ago

Driveclub was genuinely a good game with a poor launch. Alpha Protocol is superb, just a few archaic design choices for the time.

RaidenBlack1d 15h ago

I want past games with interesting setups/mechanics but having some flaws (due to crunch or budget) to be remade so that the gaming community can appreciate and enjoy them as was envisioned and intended by the developers. In contrast to a successful game being remade again just with prettier coat of paint.
Alpha Protocol tops that and I'll include FO:NV as well as an exception (it is popular but features were cut due to limited dev time). And also Vampire the Masquerade: Bloodlines I, Singularity, KOTOR II and maybe Daikatana.
There might be others which I can't recall atm.

SonyStyled2d ago

I loved Enemy Front. I pre ordered it months prior and remember calling the store to check if it came out that day. The guy never heard of it but confirmed my copy was ready to pick up. Game was simple and basic in a good way. Didn’t have any tacked on extras. A simple mission and objectives in each level. Kind of reminded me of the first Crysis in a way

gold_drake2d ago

The Order was really good. abit short

RiseNShine2d ago

I loved The Order, ridiculous graphics for it's time and a very interesting setting, it was linear but not as bad as people say. Similar thing with Callisto Protocol, i admit that i played it a long time after release so maybe issues were fixed by then, but it was a fantastic Dead Space-like horror game with some of the best graphics i've seen in my life.

LoveSpuds1d 13h ago

Yup, I am afraid to say I waited on Calisto and picked it up for around 30 quid. Once I played it on felt really badly for the devs because the game was really decent.

Show all comments (26)
OtterX2d ago

For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.

Inverno2d ago

They can't ruin it because Ninty will send their ninjas to destroy all traces of it. If not for that you can bet that spinoff series would've been milked dry by now.

XiNatsuDragnel2d ago

Good luck in your future endeavors

Hotpot2d ago

Thank you for Mario + Rabbids series, I quite enjoyed it

Einhander19722d ago

Great games, I have wanted Sony to copy these games with their own mascots for years.

Michiel19891d 16h ago

not cinematic or 3rd person enough for Sony

DefaultComment2d ago

I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.

OtterX2d ago (Edited 2d ago )

Yea, these games didn't even feel Ubisoft at all. This felt very authentic Nintendo. This guy's direction is obviously stellar, and Ubisoft somehow managed to not kill it with microtransactions and repetitive, boring tasks.

70°

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Chard2d ago

Missing the most important game - Rogue Leader