People might be making No Man's Sky comparisons, but here's a big difference.
Warhammer 40,000: Rogue Trader producer discusses the rise in popularity of CRPGs, but did Baldur's Gate 3 cause this?
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
I mean, it is what it is, but let's not act like there aren't Indie developers with way less funding who have done it and have very similar gameplay elements in those arenas. Perhaps the issue is loading in heavy NPC/script-heavy type regions and faction elements on the fly versus doing it from a loading screen?
No biggie, but surprised.
That sucks to be real with you in my opinion
Makes game about space. Actually flying to planets isn't important. What??
I was on board until hearing this bit of info. That's really going to take away from immersion, if that's the case. No Man's Sky has infinitely more planets than Starfield, and somehow manages to pull it off... Why can't these long-time industry veterans figure it out?
Totally fine with this, just hope there's other ways to traverse the planets after you land, besides walking/sprinting/boost. Like a speeder or crawler or smaller aircraft. Because if you're not controlling your ship and picking the local on the planet you want to land at, then it could take a ridiculous amount of time to explore even a small to mid size planet making exploration tedious, IMHO. Prior to Todd stating this I had presumed you could control/fly the ship above the surface of the planet in the planet's atmosphere and pick a spot to land. This does not appear to be the case unfortunately.
Makes me wonder what limitations the old cobbled together engine imposed on the design of this game.