People might be making No Man's Sky comparisons, but here's a big difference.
TNS: "We're shining a light on a bunch of "bad" games that may've been left wanting when it comes to their critical or audience reception."
Good list I've had similar reactions to some games even ones on the list like the order and Callisto
Also I recently grabbed forspoken for, 5 dollars at a eb games Clarence sale and I am actually enjoying it more than I thought I would
Sometimes you just need to give critically panned games a chance
I feel like we’re finally starting to see a sea change in how we treat our favorite games. Sure, we all acknowledge that a game can suck and we can still enjoy it. Hopefully this results in meaningful review scores. Personally, I find a lot of bad games are better if you blast through them on the easiest difficulty. Callisto protocol on the image is a good example of this.
Actually, I started liking FO76 after the wastelanders DLC ... it has been my guilty pleasure
other games I can think of Order 1886, Driveclub, Resident Evil 6 (only the Leon part), Alpha Protocol (pretty unique, needs a remake), XIII Remake (after patches), Medal of Honor 2010, Medal of Honor Warfighter, Homefront The Revolution, Enemy Front, Legendary The Box, Faces of War, Conflict: Vietnam, Conflict: Global Storm & Codename: Panzers – Cold War
I loved The Order, ridiculous graphics for it's time and a very interesting setting, it was linear but not as bad as people say. Similar thing with Callisto Protocol, i admit that i played it a long time after release so maybe issues were fixed by then, but it was a fantastic Dead Space-like horror game with some of the best graphics i've seen in my life.
"Thanks a lot for everything, truly".
For me, these Mario + Rabbids games were the best thing Ubisoft has developed in recent years. I'd hate to see Ubisoft drive the series into the ground like their other properties, so I think 2 games are enough. Maybe 1 more.
Great games, I have wanted Sony to copy these games with their own mascots for years.
I think Nintendo has to hire this guy, I mean the fact that miuamoto himself said to him that he is impressed with this work, speaks volumes. Th possibility on having Mario on Soliani's hand could be incredible and quite possibly a new era for Mario games.
Cultured Vultures: We’re going through the Nintendo Gamecube back catalog to find the games most deserving of a remake.
I mean, it is what it is, but let's not act like there aren't Indie developers with way less funding who have done it and have very similar gameplay elements in those arenas. Perhaps the issue is loading in heavy NPC/script-heavy type regions and faction elements on the fly versus doing it from a loading screen?
No biggie, but surprised.
That sucks to be real with you in my opinion
Makes game about space. Actually flying to planets isn't important. What??
I was on board until hearing this bit of info. That's really going to take away from immersion, if that's the case. No Man's Sky has infinitely more planets than Starfield, and somehow manages to pull it off... Why can't these long-time industry veterans figure it out?
Totally fine with this, just hope there's other ways to traverse the planets after you land, besides walking/sprinting/boost. Like a speeder or crawler or smaller aircraft. Because if you're not controlling your ship and picking the local on the planet you want to land at, then it could take a ridiculous amount of time to explore even a small to mid size planet making exploration tedious, IMHO. Prior to Todd stating this I had presumed you could control/fly the ship above the surface of the planet in the planet's atmosphere and pick a spot to land. This does not appear to be the case unfortunately.
Makes me wonder what limitations the old cobbled together engine imposed on the design of this game.