Sony’s Firesprite is moving to an office more than 20 times larger than its current one

The 10-year lease is the largest letting in Liverpool in three years.

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smashman98711d ago

I guess sony wasn't lying about expanding their current studios. I wonder what this will mean for the frequency of firesprite's VR output.

SullysCigar711d ago

That was my first thought too. All signs pointing to Sony being deadly serious about PS VR2. This pleases me.

Eonjay711d ago

For VR in general it's great to see companies continue to invest in high quality content for the medium. And here they are taking a proven studio and expanding it as an inhouse team. The more AAA love VR gets .. the better.

IanTH711d ago (Edited 711d ago )

Wow, that's some almost insane faith in them. Before they've shipped even one game since being acquired, and knowing the only other game they've got to their credit (VR or otherwise) is The Persistence. Given it's just that middling game from over 4 years ago, Sony must be damn impressed with what they're seeing on Call of the Mountain.

lodossrage711d ago

They probably have faith in them because they are aware of the talent at the studio. Most of them use to work on games like Wipeout and Colony Wars for Sony. So the faith probably comes from familiarity

SullysCigar711d ago

The Persistence was one of the best VR games around when it launched - and for some time afterwards.

It was designed from the ground up for VR and only felt "middling" when they re-engineered it for flat screen years later, showing it's age a little.

These guys are proven, but I suspect you're right that they've embedded that respect with Sony witnessing their work on the new Horizon VR game.

IanTH711d ago (Edited 711d ago )

You're right, saying middling was a little harsh. I should have gone with polarizing. Some people really liked it, other's didn't. VR reviews were generally positive, user reviews were kinda all over the map. It currently sits at mixed on Steam, but some of that is probably a move from "mostly positive" down to mixed from flat screen not being the best transition.

That said, I was surprised enough that Sony put one of their biggest franchises in the hands of a rather small, fairly unproven studio to begin with. The Persistence, even after its upgrade, still had some of the stodgier, old school designs and controls of an early VR game. It would have been nice if there was at least one more title after, if simply to prove that they've been able to keep up with the evolving expectations of VR.

The fact they are moving them into such a nice place before CotM has shipped was unexpected. Maybe they're going to give them more staff, and a move was simply necessary. I'm gonna hope this does mean good things for CotM, though.

ocelot07711d ago

I don't live far from Duke Street and the new Sony Office in the old Echo building. They have bumper cars in the top floor lol.

Michiel1989711d ago

either they got a badass studio now or they worked from a basement before this.

S2Killinit711d ago

Give me that PSVR2 goodness.

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Is 2K Games actually making FIFA 25, the next “best” entry yet?

FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.

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Sorry George Miller, but you’re wrong about the Mad Max game

George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.

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lelo2play13h ago

Mad Max is a good game... George Miller should STFU.

-Foxtrot8h ago

I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.

Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.

Wretchedstain3h ago

Article is correct in my opinion, Miller is wrong. That Death Stranding II trailer is bonkers, looking forward to that in itself.

And I agree, unless Mr Kojima wants to change his tune, or laughably, be told what to do, you're right, it wouldn't be Mad Max or close.

porkChop3h ago

Yup, Kojima really doesn't suit Mad Max. Avalanche did a great job though. It looked, felt, and played like what I'd expect from a Mad Max game. I really enjoyed my time with it, and the sand storms were handled incredibly well.

TheGamingHounds2h ago

I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure

maelstromb2h ago(Edited 2h ago)

MM is not a perfect game by any means as it was held back by lots of repetitious, standard open-world copy and paste missions, but the devs SO perfectly captured the world, atmosphere, lore and brutality. It also just so happens to boast one of THE best photo modes out there and some of the most impressive explosions I've ever seen in a game to date. The car combat is of course another impressive standout, both vicious and fun. MM is a game which I have revisited multiple times since its release, and now having just seen Furiosa, I can feel it calling me back again.

There's a ton to love there, but I think you'll pickup on the areas where the devs struggled likely due to reigning in the scope, budget and time constraints, leading to an incredibly fun, albeit uneven experience. Though, as mentioned, it's absolutely a game worth experiencing once, and I truly hope you enjoy it. The game really does deserve a sequel.

victorMaje55m ago

Word for word. Exactly this. A lot of fun to be had in there. A true Mad Max game. Sequel can’t come soon enough.

maelstromb2h ago

Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.

VersusDMC2h ago

While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.

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Neil Druckmann clarifies true intent of new Naughty Dog game comments

Following a recent interview with Sony, Naughty Dog head Neil Druckmann claims the original intent was “unfortunately lost” in the process.

just_looken6h ago

He can take dog shit put it in a oven with seasoning then call it waistland cookies the sony fans will pay $40 a cookie give them a medal of cooking.

No mater what trash this sobs puts out/talks about it will sell.

The true fact in the 8 years sense uncharted 4 his first time in the main seat to a point all this "amazing" team did was get 2 dudes to fuck in a van then destroy a franchise they never created.

But being a port studio they are decent at they should keep in there lane at being just that a glorified port studio.

fr0sty4h ago

Salty Bots... gotta love it.