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Final Fantasy XVI Is in Good Hands

After 2 long years, we finally have a release window for Final Fantasy XVI. But the names behind the title, are probably largely unknown outside of the Final Fantasy XIV bubble. So allow us to introduce you to the team of Final Fantasy XVI and why you should be excited!

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pietro1212242d ago

The talent behind this game is what made me so hyped

PapaBop242d ago

Same, what has been showcased so far doesn't leave me excited but I have faith in Yoshi P.

Knightofelemia242d ago

I'll believe it when the game comes out.

-Foxtrot242d ago

That's like saying Cyberpunk was automatically in good hands because the Witcher 3 was amazing and GOTY

Each new project is a a blank slate, always expect the unexpected, not everything is going to be good because the last thing the team did was.

sinspirit242d ago (Edited 242d ago )

Agreed. Not that I wouldn't be excited about a future game from a renowned studio. But, I am already put off by the FF16 trailer. The combat just doesn't seem fun to me and I need to know more of the story. It doesn't seem exciting to me. It just looks like it's trying to be safe.

VersusDMC242d ago

Combat looks more fun to me but i like action game combat.

And a Final Fantasy game going with a Devil May Cry style combat system is nowhere close to tying to be Safe.

A turn based combat system would be the safest combat system to use.

pietro1212242d ago

But has Square put a out a game as bad as Cyberpunk was? No they haven’t not even with the likes of FFXIII and XV

VersusDMC242d ago

They haven't put out a FF game that bad...but they did release Balan, Quiet Man and Left Alive.

-Foxtrot242d ago

The point isn’t about if it’s broken

It’s about automatically giving a pass on a new game because the last developers game was great. So because FFXIV is great this is automatically going to be? Yeah it shouldn’t work like that.

DarXyde242d ago

Umm, to a point, I agree.

1. Of course, you must also realize the inverse is true. A terrible game made by a studio doesn't mean the next game will be bad. Even a bad track record doesn't suggest that the next game will be bad.

2. I would say it is moreso a matter of playing to a studio's strengths that matters above all else. In the instance of Cyberpunk, I haven't played it, but my sense is that it's a good game if it wasn't such a buggy mess. A high quality production wrapped in poor testing/optimization. I would also say that CDPR is probably much better at making open world fantasy RPGs than FPS games. I think they're similar to Guerilla in this context; Killzone was never a strong series in my opinion, but they really hit their stride with Horizon. FromSoft made Tenchu which I loved, but they also hit some rough patches until the Souls games, which have been pretty consistent in quality (DS2 is arguably the worst, but was still an enjoyable experience). For that reason, I see it as playing to one's strength. Some studios are far more versatile like Naughty Dog, Insomniac, etc. Others are kind of one trick ponies. So I would say that if the FFXVI team plays to its strengths, it'll be a solid game.

Just my thoughts on the matter.

BABI-PANGPANG242d ago

@Foxtrot I'm with you on this one.

Kingdom Hearts isn't what it used to be, Final Fantasy XV was very crap compared to what we've seen from vs XIII and like I said in another post about this game I think it just looks very uninspired.

I used to buy every SquareSoft/Enix game without a second thought, now I have the complete opposite.

GoodGuy09242d ago (Edited 242d ago )

Things are looking good. But really, we should all wait til we play it ourselves to tell if it's a good game. Ffs (not including the mmos) been needing a big W in a very long time. The remake of ff7 although good, wasn't anything amazing.
Yoshi-p did amazing with 14 but it doesn't mean they can do amazing with a sp mainline ff game.

Lahftel242d ago

There is always a chance! But most of the team behind XVI has also worked on FFIX, Tactics and XII. The team definitely has a certain style of game they want to make. Which I would mostly attribute to working with Yasumi Matsuno, after combing through heaps of interviews. Most of them cite him as a massive influence on them.

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